English Mobster
L6: Sharp Member
- Jul 10, 2011
- 355
- 299
1. Occasionally, industrial areas don't use the wooden planks under the railings. You can see examples of such in the Valve files as well, I believe there are a couple models without ties and at least one texture (concrete_track002).1) no wood plank under rails ?
2) Why there is 20 point_lights per light, delete them)
3) the stair looks like shit on the first picture :/
4) No door frame ?
5) ruins around the breach ?
6) Bad reflections on glasses, maybe change for fence material ?
7) ceiling too dark
8) the column at the corner of the 2 glasses doesn't appears on one side.
2. The lights are copy and pasted from Ravidge's Lighting Library, although I'll take a look.
3. Thanks; I was just using the "metalstair001a" texture; I see now that isn't going to fly.
4. Going to fix, thanks.
5. Just out of view of the camera; they're there.
6. I'll take a look and see if it makes things a little better.
7. Yeah, I accidentally moved a brush and gave myself a leak. I'll fix it.
8. It's just the angle; I apparently took it at the perfect angle to make it look as if the column is blending in with the wall behind it.
...I hadn't thought of that. Here I've been feeling so proud of myself for making every room have some purpose and at least one exit, even if the player can't use said exit, but I didn't think about what the laser would shoot. I'll put it on a platform or something and give it a way out. Thanks!Why is the laser gun inside? What can it shoot?
...Although the James Bond approach does sound appealing...