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Why is the laser gun inside? What can it shoot?
1. Occasionally, industrial areas don't use the wooden planks under the railings. You can see examples of such in the Valve files as well, I believe there are a couple models without ties and at least one texture (concrete_track002).1) no wood plank under rails ?
2) Why there is 20 point_lights per light, delete them)
3) the stair looks like shit on the first picture :/
4) No door frame ?
5) ruins around the breach ?
6) Bad reflections on glasses, maybe change for fence material ?
7) ceiling too dark
8) the column at the corner of the 2 glasses doesn't appears on one side.
...I hadn't thought of that. Here I've been feeling so proud of myself for making every room have some purpose and at least one exit, even if the player can't use said exit, but I didn't think about what the laser would shoot. I'll put it on a platform or something and give it a way out. Thanks!Why is the laser gun inside? What can it shoot?
1. Occasionally, industrial areas don't use the wooden planks under the railings. You can see examples of such in the Valve files as well, I believe there are a couple models without ties and at least one texture (concrete_track002).
Just a little test. Looks terrible rite nao imo :<
What do you think of the red lights? Should I keep them, change them, or revert to the older version? I personally find it a tad too red, but I don't know.
Ideally, I'd like to go for a mood similar to the spawn rooms on Coldfront or Big Rexy's entry in this old thread. Any tips on how to achieve that?
What do you think of the red lights? Should I keep them, change them, or revert to the older version? I personally find it a tad too red, but I don't know.
Ideally, I'd like to go for a mood similar to the spawn rooms on Coldfront or Big Rexy's entry in this old thread. Any tips on how to achieve that?
Maybe he shouldn't put penises in the picture next time D: