WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Bummer... I like having the wall there (makes the map even more Frontline-y), but...

    I think I'll leave it in for now. I'll have to update the map later on anyway once new frontline assets arrive.
     
  2. Vel0city

    aa Vel0city func_fish

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    You can have chokepoints. Just not to many of them, and as long as you make it a viable option to go trough (with a health/ammo pack, or with additional cover to the next area) Also, you can deny a sentry being placed there (or basically any Engineer building) with a func_nobuild.
     
  3. zahndah

    aa zahndah professional letter

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    The door in it doesnt entirely make sense, why would you bother making it a door and not just removing that panel of wall if you were the one setting up the defences.
     
  4. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Whoa there, applying common sense to TF2?

    I mean, there are loads of examples of stuff in TF2 maps that make zero sense.
     
  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Here's some images from the hopefully-soon-to-be-released Koth_Cruise_b2!

    And here's a little something for my friend @The Letter Before A.

    [​IMG]
     

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  6. The Smk

    The Smk L3: Member

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    Tried making a good last for once did the spawn , last and connector dont know if its good :I
     

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  7. owly-oop

    aa owly-oop im birb

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    buuuhh mguughhuuhhhh

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  8. EksCelle

    EksCelle L1: Registered

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    that is a strange looking source map
     
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  9. radarhead

    aa radarhead Level 20 "Mapper"

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  10. Nicky

    aa Nicky Lets try something new!

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  11. Uncuepa

    aa Uncuepa

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    Doubt this map will ever see gameplay testing but it's been fun to mess around with its alpha detailing and brushwork

    20160818171430_1.jpg 20160818171446_1.jpg 20160818171518_1.jpg 20160818171531_1.jpg 20160818171554_1.jpg 20160818171617_1.jpg 20160818171655_1.jpg
     
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  12. Vel0city

    aa Vel0city func_fish

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    [​IMG]
     
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  13. bazooka

    bazooka L1: Registered

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    Anyone else just decide to give up?
     
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  14. Xelily

    aa Xelily That Raccoon with a battleship

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    that is beautiful...
     
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  15. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Nice UT map :D
     
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  16. Crowbar

    aa Crowbar

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    made me wanna play ut2k4
     
  17. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    First screenshot of compiled koth_frostline:
    [​IMG]
     
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  18. Crowbar

    aa Crowbar

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    These cliffs are really really really flat and blocky.
     
  19. zahndah

    aa zahndah professional letter

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    Also, that cliff texture is super ugly. I recommend using winter/rockwall014 then scaling the texture up to 0.5.
     
  20. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    Yeah, those cliffs originally were buildings. I'll work on them. I'll also have to switch these tree models out cause I dont like the way they get lit.

    That texture sure looks better. I'll have to make a blend material for it though.

    Unless I get lazy and just use craploads of overlays instead.
     
    Last edited: Aug 18, 2016