The ground is very stark white and very reflective. I would consider toning down the HDR or something.
This point is going to be miserable for both teams to play. It's just a big corridor with the point at the end. There's no flank routes, no cover, and the spawn door is easily camped.
There are 2 exits and 1 flank route (it's basically an "extension of the "corridor"",enough to kill the sentry from far away)
The map is already up and running. Sort of. You can find it here.
The point he was making is its tiny and boring. Needs more real geometry and play space, not just 2 ramps a few doors.
Have you released anything yet? Looks great.
That looks way too open and flat. You should do something interesting with the space like putting the point on top of a hill or under a roof so that there's something to hide behind
Off to some complete rework of the third point
Off to some complete rework of the third point
I guess the roofs are/will be metal? They feel really thick. Is it 16 or 8hu? 4 and, rarely, 2 are optimal.
They are at 16 hu atm. need to make them thinner i know ^^I guess the roofs are/will be metal? They feel really thick. Is it 16 or 8hu? 4 and, rarely, 2 are optimal.