WiP in WiP, post your screenshots!

Jummbl

L1: Registered
Aug 30, 2014
24
9
Foolin around with a combination of urban japanese style combined with some zen garden themes. Not sure where this will go, but for now it's just a design idea I have in my head. The layout isn't really developed at all yet.

A few things:
1. I know how incomplete this is, I just wanted to get a quick opinion on the style.
2. I know the characters on the sign above the garage are chinese. Looking for somebody to make a reskin of those in japanese kanji, but for now I'm using it as a placeholder.
3. I know how incomplete it is. I really do.

Anywho.

-snip-

You could turn this into a midpoint. Koth, a/d, 5cp, whatever you want.
 

Gunnysack Man

L1: Registered
Oct 16, 2014
13
16
You could turn this into a midpoint. Koth, a/d, 5cp, whatever you want.

I was thinking of something like a CP map, but I'm really not sure yet. There's a few more design and style options I want to explore before committing to a mode or layout. A cap point would fit that big open spot though. I'd even like to figure out a way to streamline the design a bit more to give it viable flow for a ctf map.
 
Dec 2, 2012
49
138
Image dump. I'm doing an artpass of cp_orange. Not everything is complete yet!
35F881608D7E8E5007535EAFB71F3B20C2C2DD58

F1B8820673E8EE62C790322ECE94C18C4CC7E3CB

015F256985E6C554837DDF9238630F3F505B0028

EB77E7E6E197E7113B76DBEFD8D8710E89695E4D

B2541653C2545A88FECC3B4E37D39B8FC33A1249

74FE392C4C56B4B433B13C1E2F2ED00F9DA4CA4F

5C6157887D68859390C4B404F01267520AE9BA19

2032E63248C089B8BD8B42003EF50210325DBDAE

FB78A455234A3159A0C823ACE717C2CA6A34375F
 
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bobotype

L1: Registered
Sep 24, 2014
39
5
this is my first attempt at a proper map, I'm so nervous :eek:
yAF7Lq1.jpg

FhekobI.jpg

PhTJ38O.jpg

UcyYidl.jpg


These shots haven't been updated because my computer's playing up on me, I've since learnt the error of my ways with the lighting and dev textures and what to have on my toolbar
Also I was going to try and carve the face of the pyramid using those blocks to make a crater but now i'll probably just make a displacement
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
I think it's because I have RAD off? [I use a toaster] I'm still trying to understand lighting

You should join the tf2maps chatroom on steam (It's on the main page of this site just click it) there's a few things some of us can say to help put you in the right direction with your map.

But going off it so far:
-Don't detail during early stages (Alpha) focus entirely on the gameplay
-ALWAYS compile with both VRAD and VVIS, even if they're set to fast
-Don't use carve tool
-Play around in hammer's options tools to get everything right
 
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bobotype

L1: Registered
Sep 24, 2014
39
5
You should join the tf2maps chatroom on steam (It's on the main page of this site just click it) there's a few things some of us can say to help put you in the right direction with your map.

But going off it so far:
-Don't detail during early stages (Alpha) focus entirely on the gameplay
-ALWAYS compile with both VRAD and VVIS, even if they're set to fast
-Don't use carve tool
-Play around in hammer's options tools to get everything right

yeah haha I learnt from the ten commandments not to use Carve that was just to explain why those silly blocks were there
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
You can increase the draw distance of props in Hammer, by the way, so you won't be stuck with yellow and purple boxes everywhere.
 

bobotype

L1: Registered
Sep 24, 2014
39
5
You can increase the draw distance of props in Hammer, by the way, so you won't be stuck with yellow and purple boxes everywhere.

Oh gosh I genuinely didn't know that I'll go look it up now
Ah I see it's in Tools thank you very much
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
uRBXt57.jpg

NTC7Wpl.jpg


Nikori's Skybox/non-gameplay-space is done for now, moving onto gameplay space.
 

Gunnysack Man

L1: Registered
Oct 16, 2014
13
16
Hey!

...I use the carve tool. You just gotta know how to optimize using it afterward.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
817
Then it still depends on the way you use it. Spheres and cylinders for example give realy bad results when you carve them or use them to carve. Its because the result brushes are messy.

Its for that reason more recommended to use the arch tool for it. And if that one isnt doing its job, make it manualy. Even if there is no existing tool carve is unrecommended. Someone already had an image showing what carve should have done to make it clean.

This is one of those example images (from interlopers):
carve.PNG

that right image is much more efficient for scaling reasons since each brush is simplistic. For complex shapes its still better.

This is why to avoid carve. If you know what you do with carve and know how to properly fix its mistakes afterward, you often also know how to manualy make it.
 

Gunnysack Man

L1: Registered
Oct 16, 2014
13
16
Ah right. I forgot about circular objects and how much a pain they can be with the carve tool. I usually just use it for rectangular openings and such.