WiP in WiP, post your screenshots!

Snowshoe

L2: Junior Member
May 16, 2012
53
125
Remake of avanti from TFC. (another one?) 3cp style like mountain lab. About 1/4th is detailed

Gra2wbz.jpg

u59X9da.jpg

EC7nu7k.jpg

Yi0ygSs.jpg

The dumpsters have flies around them but it's tough to see unless you're up close:
tpFddAE.jpg

OPKclgP.jpg

eOvnLZU.jpg
 
Last edited:

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
212DAC448F7D36CD660D38205C0B324AE22920CB

Yeah I know it's dark, it's something at least. More to come one I fix the boat load of lighting issues in the map.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
qSuUjJ7.jpg
p6GV4YY.jpg
0PV5Pns.jpg
yCsNxm8.jpg


A map commission i'm working on, making ctf_Minefort not look like minecraft, been a ton of fun so far
 

xzzy

aa
Jan 30, 2010
815
531
We're working on an RC2 of Stoneyridge, with the mission "delete visual noise."

I'm not sure about the changes to the spawn area, and I probably offended Crash by completely removing some detail brushing he probably spent like a week making because he's obsessive like that.

rc2d_spawn.jpg


But doing quick estimates with RC1, along with some improved hint brushes and mass prop deletions I'm seeing about a 15% increase in framerates. Some spots are significantly higher than that. So that's always nice.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
-pictures-
A map commission i'm working on, making ctf_Minefort not look like minecraft, been a ton of fun so far

The whole thing is massively dark, make sure you light it all up properly.
 

SSX

aa
Feb 2, 2014
392
411
Uuuugh. Of course my luck, some of my map files became corrupt. And of course, the one I can't get back is the best project I've been working on.

Oh well. Time to fix the kinks this time around.
 
Mar 23, 2013
1,013
347
Uuuugh. Of course my luck, some of my map files became corrupt. And of course, the one I can't get back is the best project I've been working on.

Oh well. Time to fix the kinks this time around.

You know the .vmx files are backups and if you rename then to .vmf you got your map back? :eek:
 

SSX

aa
Feb 2, 2014
392
411
You know the .vmx files are backups and if you rename then to .vmf you got your map back? :eek:

I know, a ton of my game files (Only games that run on Source Engine though, wtf.) Got corrupted, even the vmx got corrupted. -.-
 

Kiddnils

L3: Member
Sep 2, 2011
140
224
Slow but steady progress. Improved lightning, aligned textures and new problems.

PM43sC9.jpg


EoHNuET.jpg


qz9aD5a.jpg


Any opinions on the mountain? Does it look okay?

Maybe I will finally finish my first map.
 

Freyja

aa
Jul 31, 2009
3,011
5,839
My other detail entry, spent so long just getting it under the tjunct limit so much of the detailing isn't finished sadly. Water is temporary obviously :)

2014-04-23_00001.jpg

2014-04-23_00003.jpg

2014-04-23_00005.jpg

2014-04-23_00007.jpg

2014-04-23_00008.jpg
 

Snowshoe

L2: Junior Member
May 16, 2012
53
125
small update on avanti. its not all the way detailed, but i got some good chunks over with.

vjcnglW.jpg

b3vzqmh.jpg

HolYluK.jpg

wpFodPm.jpg

QlS4hFB.jpg

KCX26Pc.jpg

e7gw8z2.jpg

itjYm28.jpg
 
Last edited:

Snowshoe

L2: Junior Member
May 16, 2012
53
125
Do you have normal mapping turned off or just reeeaaallllly flat lighting on those bricks??

The brick texture is valve's and I know they use normals, but sometimes they turn on and sometimes not. Same with the color correction, sometimes it looks really dull other times it looks normal. Don't know why. I run tf2 at maximum settings.