Working on a new map for the first time in like, 2 years. I just suddenly got the urge. I've been toiling away on this one old map I had every time I'd open up Hammer and it was a dead end, so I figured it'd rejuvenate me if I just started fresh. I'm doing a CTF map, just because it'd be simplest. I'm taking ideas from my very first map I ever made back in 2009, an Egypt map with the centerpiece being an oasis that has secret underwater passages into the bases.
I always detail the respawn room even in early stages, it's just a habit.
I'm still tossing around some ideas for the intel room so instead I'm arguing with myself on how to mirror the map. Mockups!
I like the S-shape mirroring better because the more indirect, diagonal sightlines between the sniper decks are interesting, but I'd need to scale it down a bit--the size of the oasis area in that example is roughly equal to the Doublecross bridge with no real way to break it up well. It wouldn't be a problem to shrink it down, but I kind of wonder if the U-shaped mirroring would work better, even if I don't like it quite as much.