Heres some major changes I made for V2.
- Added more cover the area outside the spawn area. Its now nearly impossible to snipe people in this area. (look for the glass inbetween the arcs)
- Added jump pads in replace of the upper bridge to provide faster access to the other side.
- Gutted out the interior near the back end of the vehicle to reduce the cluttering of that area as well as providing more space for building a forward defense from a newly added bridge that provides much quicker access to the other side
- As mentioned earlier, I added a lower bridge closer to the spawn area to create a quicker route for players who aren't so agile, and it is completely closed off from the outside to provide complete cover.
I would add more pics, but it only allows 4 images per post which is retarded.
Other notes:
I did some small other minor changes, such as added a 1 way door that is the entrance to the lower interior area outside the spawn on the side that is closest to the other team's vehicle. This is to help prevent the other team from spamming the spawn area from both doorways if they have taken over the area.
http://jahrain.com/tf2/wip/convoy_v2/ctf_convoy_v20002.jpg
I had a hard time trying to get the newly added bridge to both fit into the design as well as provide a covered passage from one deck to another. This was the best I was able to come up with, which is that it is supposed to be a tire servicing area to access the and maintain the tires while in motion that was hijacked by the opposing vehicle and had a bridge added.
http://jahrain.com/tf2/wip/convoy_v2/ctf_convoy_v20014.jpg
- Added some more cover around the area forward of the intel room.
http://jahrain.com/tf2/wip/convoy_v2/ctf_convoy_v20009.jpg
- Added a effect that makes the screen rumble a bit to give a better illusion of motion.
- Shorted the time added when capturing significantly, as well as hid the game round timer from the hud to be consistent with valve CTF maps.
- Fixed the wind from blowing away rockets. It was okay to do this now that the spawn area cannot be spammed from the other side with the added exterior cover.
- Removed rocks moving in between the 2 vehicles so crap cannot be built on them and not collide with the newly added bridge.
All the rest of my WIP shots for version 2 of ctf_convoy can be viewer here:
http://jahrain.com/tf2/wip/convoy_v2/