** Executing...
** Command: "e:steamsteamappsarhurtsourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "e:steamsteamappsarhurtteam fortress 2tf" "E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: e:steamsteamappsarhurtteam fortress 2tfmaterials
Loading E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.vmf
Patching WVT material: maps/ctf_aerospace_a4_04/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/ctf_aerospace_a4_04/stonecave/stonecave_wvt_patch
Patching WVT material: maps/ctf_aerospace_a4_04/stonecave/stonecave_rock_musgo1_wvt_patch
Patching WVT material: maps/ctf_aerospace_a4_04/stonecave/aerograss1_wvt_patch
Patching WVT material: maps/ctf_aerospace_a4_04/stonecave/trunks_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 236 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (688784 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3982 texinfos to 2069
Reduced 111 texdatas to 97 (4147 bytes to 3648)
Writing E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.bsp
14 seconds elapsed
** Executing...
** Command: "e:steamsteamappsarhurtsourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "e:steamsteamappsarhurtteam fortress 2tf" "E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading e:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.bsp
reading e:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.prt
1385 portalclusters
4533 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (632)
Optimized: 3139 visible clusters (0.00%)
Total clusters visible: 413208
Average clusters visible: 298
Building PAS...
Average clusters audible: 846
visdatasize:315591 compressed from 487520
writing e:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.bsp
10 minutes, 35 seconds elapsed
** Executing...
** Command: "e:steamsteamappsarhurtsourcesdkbinorangeboxbinvrad.exe"
** Parameters: -both -game "e:steamsteamappsarhurtteam fortress 2tf" "E:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04"
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 1872/8192 22464/98304 (22.9%)
brushsides 12058/65536 96464/524288 (18.4%)
planes 4784/65536 95680/1310720 ( 7.3%)
vertexes 14867/65536 178404/786432 (22.7%)
nodes 2783/65536 89056/2097152 ( 4.2%)
texinfos 2069/12288 148968/884736 (16.8%)
texdata 97/2048 3104/65536 ( 4.7%)
dispinfos 250/0 44000/0 ( 0.0%)
disp_verts 9738/0 194760/0 ( 0.0%)
disp_tris 14144/0 28288/0 ( 0.0%)
disp_lmsamples 2132599/0 2132599/0 ( 0.0%)
faces 9018/65536 505008/3670016 (13.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6383/65536 357448/3670016 ( 9.7%)
leaves 2799/65536 89568/2097152 ( 4.3%)
leaffaces 11808/65536 23616/131072 (18.0%)
leafbrushes 4734/65536 9468/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 70211/512000 280844/2048000 (13.7%)
edges 43186/256000 172744/1024000 (16.9%)
LDR worldlights 189/8192 16632/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1129/32768 11290/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21309/65536 42618/131072 (32.5%)
cubemapsamples 33/1024 528/16384 ( 3.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16000356/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 315591/16777216 ( 1.9%)
entdata [variable] 94845/393216 (24.1%)
LDR ambient table 2799/65536 11196/262144 ( 4.3%)
HDR ambient table 2799/65536 11196/262144 ( 4.3%)
LDR leaf ambient 15223/65536 426244/1835008 (23.2%)
HDR leaf ambient 2799/65536 78372/1835008 ( 4.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/91754 ( 0.0%)
pakfile [variable] 3608974/0 ( 0.0%)
physics [variable] 688784/4194304 (16.4%)
physics terrain [variable] 57970/1048576 ( 5.5%)
Level flags = 0
Total triangle count: 26635
Writing e:steamsteamappsarhurtsourcesdk_contenttfmapsrc 04-remake2ctf_aerospace_a4_04.bsp
5 minutes, 28 seconds elapsed
Valve Software - vrad.exe SSE (Mar 11 2008)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 1872/8192 22464/98304 (22.9%)
brushsides 12058/65536 96464/524288 (18.4%)
planes 4784/65536 95680/1310720 ( 7.3%)
vertexes 14867/65536 178404/786432 (22.7%)
nodes 2783/65536 89056/2097152 ( 4.2%)
texinfos 2069/12288 148968/884736 (16.8%)
texdata 97/2048 3104/65536 ( 4.7%)
dispinfos 250/0 44000/0 ( 0.0%)
disp_verts 9738/0 194760/0 ( 0.0%)
disp_tris 14144/0 28288/0 ( 0.0%)
disp_lmsamples 2132599/0 2132599/0 ( 0.0%)
faces 9018/65536 505008/3670016 (13.8%)
hdr faces 9018/65536 505008/3670016 (13.8%)
origfaces 6383/65536 357448/3670016 ( 9.7%)
leaves 2799/65536 89568/2097152 ( 4.3%)
leaffaces 11808/65536 23616/131072 (18.0%)
leafbrushes 4734/65536 9468/131072 ( 7.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 70211/512000 280844/2048000 (13.7%)
edges 43186/256000 172744/1024000 (16.9%)
LDR worldlights 189/8192 16632/720896 ( 2.3%)
HDR worldlights 189/8192 16632/720896 ( 2.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1129/32768 11290/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 21309/65536 42618/131072 (32.5%)
cubemapsamples 33/1024 528/16384 ( 3.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 16000356/0 ( 0.0%)
HDR lightdata [variable] 16000356/0 ( 0.0%)
visdata [variable] 315591/16777216 ( 1.9%)
entdata [variable] 94845/393216 (24.1%)
LDR ambient table 2799/65536 11196/262144 ( 4.3%)
HDR ambient table 2799/65536 11196/262144 ( 4.3%)
LDR leaf ambient 15223/65536 426244/1835008 (23.2%)
HDR leaf ambient 15223/65536 426244/1835008 (23.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/91754 ( 0.0%)
pakfile [variable] 3608974/0 ( 0.0%)
physics [variable] 688784/4194304 (16.4%)
physics terrain [variable] 57970/1048576 ( 5.5%)
Also, if you need some work done on optimization, I'd be willing to set up all the hints/areaportals/occluders if you'd like. I've gotten pretty good at it but I'm always looking for more exercises to practice with. But if you want to do that stuff yourself, I'd also be able to help in the form of diagrams tailored from your layout. Weird offer, don't have to take me up on it, just tryin' to help this map any way I can.
Sorry for the long post but the depth of consideration you're putting into this project warrants a lengthy response. Hope I helped and I definitely think this should be on Valve's consideration list for community map sponsoring![]()