- Apr 27, 2008
- 543
- 70
Hello there, I've decided upon the definitive graphical theme of the map, the clash between the temple of desert spirits and rain spirits. That means "caves" in the drier area and waterfalls, mossy walls in the humid one.
But before, I have to settle gameplay once and for all. CPL mode may be said to be to ctf what payload is to CP mode. Meaning it can be enjoyable when both teams know what to do, but suffers the same needs for coordination as CTF, unless you want "camping".
With this in mind, I have a few options. Shorter rounds (10 minutes) and rules that lead to a slippery slope, a team gaining advantage should win if it does things right. Or maybe, I should set the über speed to be charged more slowly but being far more decisive... I can redesign the path to give players willing to defend a bunch of handy spots to do so.
As anyone run some gameplay tests ?
But before, I have to settle gameplay once and for all. CPL mode may be said to be to ctf what payload is to CP mode. Meaning it can be enjoyable when both teams know what to do, but suffers the same needs for coordination as CTF, unless you want "camping".
With this in mind, I have a few options. Shorter rounds (10 minutes) and rules that lead to a slippery slope, a team gaining advantage should win if it does things right. Or maybe, I should set the über speed to be charged more slowly but being far more decisive... I can redesign the path to give players willing to defend a bunch of handy spots to do so.
As anyone run some gameplay tests ?