I 've played trough it on my own, and I noticed quite a few things.
- the map is very open => too sniper friendly
- the capture zones are too easly covered by soldiers, make the entrances not end up in front of the cappoint?
- light is bleeding trough the displacement seams
- many faulty fading distances (mostly the crates)
- floating models (not touching the ground => crates/haypiles/ect ...)
- incorrectly light models (black parts)
- visisble nodrawed parts
- awfull water edge's
- pretty useless secondary exit for blue => players need to pass the first exit but when a smart engineer places a turret there?
- engineers can get on the blue spawn tunnels => dispenser+tele trick
- maybe add one way gates for the blue tunnels?
- add more cover so players can take cover from snipers and turrets around both capture points
- the middle house is too empty
- you need to place more playerclips => these are VITAL to smooth player movement (all wooden supports against the walls should have clips!)
- some area's are accessible while they obviouslly shouldn't => under houses and capture points, or above the cappoints => the wooden roof supports on the first cap
Here are a few screenshots with more comments