(WIP) Cp_Riveting
Hi, im pretty new to mapping but iv bin learning how to use hammer for about a month now and i feel its time i move on into building my own map. As this is my first map i know things will go wrong and i will make mistakes so try not to laugh. When criting my work try to be helpful and not have a go at me for the sillyness that i produce. Any tips or creative ideas would be great as i am still Quite new to this 
Map Name: Cp_riveting (may change if better name is thought up)
Map Style: Dustbowl Style
Map Stages: Only intend on building 1 but if i do a good enough job i might add a 2nd and 3rd stage.
Above Pictures: The room in which the final CP will be
Above Picture: Courtyard Outside Final CP building
Still Loads of work to do, will keep updated
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Above Picture: Updated picture of view on Courtyard from red respawn base
*updated*
Retextured Bridge (will probs end up retesturing again later)
Added 2/3 entrances to Bridge
---------------------------------
Above Pic: View from courtyard looking at Red Respawn room.
allot of work needs to be done adding props and lighting
(will do lighting when i eventually get the hang of lighting currently learning new techniques)
Above pic: final cp with lighting
added texture lighting to room took hours to find an appropriate lighting lemme know if you think it does the job or if you have a better idea for my lighting source.
Need to add props and build crates for this room (any good suggestions on textures for a crate would be great)
---------------------------
Above Pic: Courtyard facing towards Red Respawn base
improved the environment light which wasnt providing enough light.
*now working on exit off the bridge and area around it.
Map Name: Cp_riveting (may change if better name is thought up)
Map Style: Dustbowl Style
Map Stages: Only intend on building 1 but if i do a good enough job i might add a 2nd and 3rd stage.


Above Pictures: The room in which the final CP will be

Above Picture: Courtyard Outside Final CP building
Still Loads of work to do, will keep updated
------------------

Above Picture: Updated picture of view on Courtyard from red respawn base
*updated*
Retextured Bridge (will probs end up retesturing again later)
Added 2/3 entrances to Bridge
---------------------------------

Above Pic: View from courtyard looking at Red Respawn room.
allot of work needs to be done adding props and lighting
(will do lighting when i eventually get the hang of lighting currently learning new techniques)

Above pic: final cp with lighting
added texture lighting to room took hours to find an appropriate lighting lemme know if you think it does the job or if you have a better idea for my lighting source.
Need to add props and build crates for this room (any good suggestions on textures for a crate would be great)
---------------------------

Above Pic: Courtyard facing towards Red Respawn base
improved the environment light which wasnt providing enough light.
*now working on exit off the bridge and area around it.
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