- May 14, 2009
- 248
- 17
If you have moving entities in your map - func_tracktrains that are moving around for decorative purposes - will that contribute to the network traffic of the map? Can that make the map more prone to crashing the server?
If so, can you set entities to only be client-side, if they don't affect gameplay (players not interating directly with them)?
If so, can you set entities to only be client-side, if they don't affect gameplay (players not interating directly with them)?