Will moving entities contribute to network traffic?

Discussion in 'Mapping Questions & Discussion' started by XFunc_CaRteR, Jun 22, 2010.

  1. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    If you have moving entities in your map - func_tracktrains that are moving around for decorative purposes - will that contribute to the network traffic of the map? Can that make the map more prone to crashing the server?

    If so, can you set entities to only be client-side, if they don't affect gameplay (players not interating directly with them)?
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I'm fairly sure it's okay as long as they don't have to interact with the player/compute physics.
     
  3. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    It mostly has to do with how you're using them. If you're using thousands of them and parenting them to dynamic props, then yes. Otherwise you should be just fine.
     
  4. XFunc_CaRteR

    XFunc_CaRteR L5: Dapper Member

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    Well I have about 6 func_tracktrains, all with children dynamic props and a few children func_brushes.

    Then there are several decorative doors, but these are just func_door entities (no props).

    Then there are the normal spawnroom doors.

    Then there are some animated roof vents that spin randomly.

    Then there are some func_conveyors.

    How does that sound?
     
  5. VIVA LA NWO

    VIVA LA NWO L2: Junior Member

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    net_graph 2 shows you a breakdown of network traffic, I believe entities are like green or something (there's a key). That should help you tell pretty easily..

    Edit: My mistake, net_graph 3 has the legend.
     
    Last edited: Jun 22, 2010
  6. megawac

    megawac L4: Comfortable Member

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    Showbudget is a more powerful command, tells you exactly what is affecting your performance.
     
  7. VIVA LA NWO

    VIVA LA NWO L2: Junior Member

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    So it is, thanks for the info!
     
  8. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Do they need to be moving? If not you could probably just keep them as brushes... I might be mistaking of your use of "Decorative" though.
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Those commands are about two completely different things. One is rendering load and one is network load. You can't say one is better.

    To the original question, most dynamic entities will be networked, but it's not something you need to worry about unless you have a ridiculous amount.
     
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