Will moving entities contribute to network traffic?

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
If you have moving entities in your map - func_tracktrains that are moving around for decorative purposes - will that contribute to the network traffic of the map? Can that make the map more prone to crashing the server?

If so, can you set entities to only be client-side, if they don't affect gameplay (players not interating directly with them)?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
I'm fairly sure it's okay as long as they don't have to interact with the player/compute physics.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
If you have moving entities in your map - func_tracktrains that are moving around for decorative purposes - will that contribute to the network traffic of the map? Can that make the map more prone to crashing the server?

If so, can you set entities to only be client-side, if they don't affect gameplay (players not interating directly with them)?

It mostly has to do with how you're using them. If you're using thousands of them and parenting them to dynamic props, then yes. Otherwise you should be just fine.
 

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
It mostly has to do with how you're using them. If you're using thousands of them and parenting them to dynamic props, then yes. Otherwise you should be just fine.

Well I have about 6 func_tracktrains, all with children dynamic props and a few children func_brushes.

Then there are several decorative doors, but these are just func_door entities (no props).

Then there are the normal spawnroom doors.

Then there are some animated roof vents that spin randomly.

Then there are some func_conveyors.

How does that sound?
 

VIVA LA NWO

L2: Junior Member
Apr 6, 2010
74
36
net_graph 2 shows you a breakdown of network traffic, I believe entities are like green or something (there's a key). That should help you tell pretty easily..

Edit: My mistake, net_graph 3 has the legend.
 
Last edited:

megawac

L4: Comfortable Member
Oct 2, 2009
180
29
net_graph 2 shows you a breakdown of network traffic, I believe entities are like green or something (there's a key). That should help you tell pretty easily..

Edit: My mistake, net_graph 3 has the legend.

Showbudget is a more powerful command, tells you exactly what is affecting your performance.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
Then there are several decorative doors, but these are just func_door entities (no props).

Do they need to be moving? If not you could probably just keep them as brushes... I might be mistaking of your use of "Decorative" though.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Those commands are about two completely different things. One is rendering load and one is network load. You can't say one is better.

To the original question, most dynamic entities will be networked, but it's not something you need to worry about unless you have a ridiculous amount.