wareya
L420: High Member
- Jun 17, 2012
- 493
- 191
We are here talking about why people don't like ctf and I propose stuff I want to test on my "own" map. I'm not telling everyone to do it and that the actual ctf is shit or anything else.
Because I was talking about the Shot Clock mechanic that valve added in an update and you responded by assuming that it was something unrelated; otherwise you wouldn't have said how 60 seconds is "way too long".
The whole point of it is to let it be fair even when maps make it easy to remove the intel from its room. It's easier to return the flag without it being overpowered.
A lot of the posts in this thread make wild assumptions based only on things that have happened from among a small set of games. But there are other games out there that have good CTF and don't behave anything like standard TF2 or Quake. They aren't the only options, and when your entire theory only even begins to consider them and nothing else, you're putting yourself down.
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