Over the past few months of working on a CTF map and getting it tested during gamedays, something has come to my attention. People don't really like CTF in TF2.
Personally, I think it can be fun. None of the stock CTF maps are all that great but I've played some fun custom ones. Plus it's relatively easy to set up the logic as well as a smaller map size so it works well for getting started with mapping.
The main question I have is, what is it that people don't like about CTF. I've been trying to make sure my map hasn't fallen into many of the traps of other TF2 maps but I want to make sure I do everything possible with it's level design to make it enjoyable.
Personally, I think it can be fun. None of the stock CTF maps are all that great but I've played some fun custom ones. Plus it's relatively easy to set up the logic as well as a smaller map size so it works well for getting started with mapping.
The main question I have is, what is it that people don't like about CTF. I've been trying to make sure my map hasn't fallen into many of the traps of other TF2 maps but I want to make sure I do everything possible with it's level design to make it enjoyable.