Now that you've done that, I had some feedback about the detailing that was too technical or subjective for the voting thread.
First up, the side effects of vertex lighting. There are several props that ought to have self-shadowing disabled. Mostly those wooden windows. Here are some:
In general doors and windows should have self-shadowing off. The ones with actual "glass" in them are fine since they're phong-shaded and thus exempt from vertex lighting anyway. Note also the misaligned textures on the edges of the roofs, which are also present elsewhere. In general I recommend giving this map a once-over all around to spot the offending roofs and windows. If I spot any remaining in the next beta, I'll try to point them out via feedback nodes.
Barrels. Also the ones in RED's spawn.
A subtler example than most, but it's one that I did catch when I was flying around. The corrugated-metal awnings are the other main offender.
These clocks look like they ought to have vertex lighting disabled altogether. I'm not sure why the lighting on them is so stark and weird; nothing else in this room is lit improperly. Speaking of this screenshot and improper lighting, notice the funky wall lighting between the map and the clocks on the right. Looks like VBSP made some regrettable lightmap cuts on that wall. I don't know how to fix that, but I figured I'd point it out in case you did.
On the flip side of the coin, here's a prop that suffers from a lack of vertex lighting. This 3pipe ought to be split into two 64-unit ones so that the half on this floor gets lit correctly. (The bottom half is just fine, by the way. The lighting origin must be at the bottom edge.) I do like the continuity of having the same pipes stretch from one room to another, though. And speaking of continuity, I was disappointed that the same wasn't true of the ductwork inside spawn:
The duct inside the out-of-bounds room connects to the wall of the in-bounds room and then just stops, even though there's another one just a meter away that it could continue into. The measurements look just about right too.
I'm going to save the other big thing I was going to say for another post, since it's unrelated and more of a suggestion than actual feedback.