- May 12, 2008
- 183
- 40
We all know and love the big garage-esque industrial slide doors of TF2. The props themselves come in the "prop_dynamic with opening/closing animations playing according to the invisible brush entity" as well as the simplistic "parent the door model to the brush entity inside the static doorframe" flavour.... My only question is, why? What are the functional differences between the two? When to use one over the other and for what purpose?