What stays after round end?

Discussion in 'Mapping Questions & Discussion' started by Bluemario2, Jun 6, 2017.

  1. Bluemario2

    Bluemario2 L1: Registered

    Positive Ratings:
    I'm wondering, becuase I'm making a mvm map, where paths open during certain waves, and I want them to stay open for all waves after, but I have no clue on how to do that.

    My only idea is to use func_wall, which does stay open after wave reset...but also after map reset too, so I'm looking for anyway to work around not having to use func_wall.

    If theres no other way, thats fine, I'll just stick to func_wall.
  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Positive Ratings:
    You could try killing the entity instead of disabling it. Though I'm not entirely sure it will come back if people decide to start over.
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Positive Ratings:
    A complete wave will not reset the map entity state, anything enabled/disabled during the wave will stay. When the wave fails, it will reset most things, but the enabled/disabled states of entities (or at least, the upgrade station) doesn't reset. You can use OnMapSpawn from a logic_auto that will trigger when the wave fails to reset these things manually.