You all know what I mean. Hammer isn't exactly all that flexible when it comes to certain things, like flags, and class filters and such... so... it's inevitable. Everybody here that's a mapper, even some people that aren't mappers, you all must have had a really good idea for a map you couldn't go through with because of Hammer and Team Fortress 2 limitations. So, what are they?
I had an idea I thought was really cool for a CP/CTF hybrid kinda maptype, which would be called 'Resource Nodes', or 'RN'. The map I envisioned was RN_Snowblind, or Snow something anyways.
The theme of the map was that Red and Blu were both running mining expeditions in the Arctic, and found each other by accident one night. So, it's night-time, but incredibly bright lights like you'd see at baseball games prevent that from being a problem.
The gameplay of the map itself is that in the middle, right and left of the map there are control points, although they're called 'Resource Points'. When your team is in control of them, your 'Resources' slowly go up, and the goal is to get to 2000 resources. The thing is, is that simply having 2000 resources is enough.
Every time 100 resources are amassed, a flag is placed in that team's base, called a 'Resource Node'. The true goal is to have 20 of those, and how many you have can be determined by seeing how many resources you have on the HUD. Now, what is the point of these? Well, they are flags, so the enemy could capture them. The points could theoretically be 1900/2000 resources for one team and 0/2000 resources for the other, and the losing team could Scout rush the other team's base, grab all nineteen Resource Nodes and capture them at their base, and the tides would be turned. 0/2000 resources to 1900/2000.
I had an idea I thought was really cool for a CP/CTF hybrid kinda maptype, which would be called 'Resource Nodes', or 'RN'. The map I envisioned was RN_Snowblind, or Snow something anyways.
The theme of the map was that Red and Blu were both running mining expeditions in the Arctic, and found each other by accident one night. So, it's night-time, but incredibly bright lights like you'd see at baseball games prevent that from being a problem.
The gameplay of the map itself is that in the middle, right and left of the map there are control points, although they're called 'Resource Points'. When your team is in control of them, your 'Resources' slowly go up, and the goal is to get to 2000 resources. The thing is, is that simply having 2000 resources is enough.
Every time 100 resources are amassed, a flag is placed in that team's base, called a 'Resource Node'. The true goal is to have 20 of those, and how many you have can be determined by seeing how many resources you have on the HUD. Now, what is the point of these? Well, they are flags, so the enemy could capture them. The points could theoretically be 1900/2000 resources for one team and 0/2000 resources for the other, and the losing team could Scout rush the other team's base, grab all nineteen Resource Nodes and capture them at their base, and the tides would be turned. 0/2000 resources to 1900/2000.