- Feb 13, 2008
- 716
- 82
He had to change the name, someone else already did pl_dustbowl
However, I lol'd at the circled addition of a single barrel in the 6th pick. Talk about massive changes
but at least [The pl_dustbowl author] gave total credit to Valve.
He had to change the name, someone else already did pl_dustbowl
Thanks for knowing what you're talking about unlike the others in this threadHe had to change the name, someone else already did pl_dustbowl
Look at the map. He's actually changed quite a lot. That particular page refered to a test update (hence the name)
Map is just the same with some changed things. Valve guys(and mappers in general) take months for doing a map, why would anyone take that work and compile it againg with minor changed stuff?
Why don't people learn to make a layout and do their own work? What I mean is I think TF2 is going to have a lot of maps like that ones on CS 1.6 (cs_assault_2002, cs_assault_2003, cs_assault_2004, cs_assault_pieceofcake, cs_assault_(yournamehere), etc etc), which I hate. Some real mappers made maps like de_corsica, cs_costabrava, de_alps, etc which are masterpieces made from scratch, but nobody used to play that maps, they rather prefer to play de_dust2 all day, or its modifications aka de_dust2_200X.
People just don't have the patient to map, if you don't then don't map. (i'm not refering to you).
Lolz, my first map was an assault edit : / Was fun but not something I'm entirely proud of
Lolz, my first map was an assault edit : / Was fun but not something I'm entirely proud of