What do you think of stealing others work?

Discussion in 'Team Fortress 2 Talk' started by Spike, Jul 20, 2008.

  1. Spike

    Spike L10: Glamorous Member

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  2. Snipergen

    Snipergen L13: Stunning Member

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    Idiots.
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Dustbowl... but as a pl map... with shittier everything

    However, I lol'd at the circled addition of a single barrel in the 6th pick. Talk about massive changes
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    I've played this on a server when it came up in rotation.

    Valve actually did a good job making a PL ready map.

    However. I think the work that was done was pretty sloppy in most spots. I few spots I think were redone pretty decently.

    As far as taking a map, making a few changes. I don't know, I think it's lazy at least.
     
  5. Spike

    Spike L10: Glamorous Member

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    You can't say you're doin g a map, or you are mapping, when you are only taking a huge ammount of effort of another person/people and changing 4 things. Even he changed the name.
     
  6. YM

    aa YM LVL100 YM

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    He had to change the name, someone else already did pl_dustbowl
     
  7. Spike

    Spike L10: Glamorous Member

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    Yeah I remember that guy, but at least he gave total credit to Valve.
     
  8. Trypto

    Trypto L1: Registered

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    Makes me want to have a seizure and soil my self simultan---

    Nevermind.


    And most people nailed my thoughts, taking months of work and no credit/premission/etc is just wrong.
     
  9. Nalidor

    Nalidor L1: Registered

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    Look at the map. He's actually changed quite a lot. That particular page refered to a test update (hence the name)

    Hey You gave full credit where it was due in the main release page for the map

    Thanks for knowing what you're talking about unlike the others in this thread :)

    And furthermore: if I'm not mistaken, Valve condone this practice.
     
  10. MangyCarface

    aa MangyCarface Mapper

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    Not sure what you're trying to prove Nalidor, but I've played the map before this latest version and I'm comparing the differences between the two.
    If you'd like me to go into a point-by-point of each change, well I doubt any of us have the attention span for that. Try to see some humor in my comment- look at the picture and how bizarre it is for a single barrel to be placed in a rather insignificant location, and then circled for emphasis.
     
  11. Spacemonkeynz

    Spacemonkeynz L5: Dapper Member

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    I wouldn't call it stealing. But I don't like it.

    But many people on these forums here could of changed dustbowl to a payload version, and probably done a better job.
    Editing a map is much much easier then creating a map from scratch.


    And now pl_dustbowl and pl_dbheight get much more playtime then the other custom map payload maps which required much more work to make.


    However to be fair, the maker of pl_dbheight did a lot more work then the maker of pl_dustbowl
     
    Last edited: Jul 20, 2008
  12. Bonafide

    Bonafide L6: Sharp Member

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    That isnt true Spacemonkey. The author of PL_dustbowl had to make that messy decompiled valve dustbowl map work correctly.The author of PL_dbheights then just decompiled pl_dustbowl and changed things around.
     
  13. BstdBishop72

    BstdBishop72 L1: Registered

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    Idk, in my opinion, the internet wasn't made with the intent of it being fair. In the end, if people have a true problem with it, then they simply won't play the map and move to a different server. For me, as long as the map is fun and the people around me are having a blast, then whose really being hurt by it.

    If someone has an outstanding problem with it then they should report the map to Valve and have them handle it with the proper legal action. I have a sneaking feeling though that they wouldn't care enough anyway.
     
  14. YM

    aa YM LVL100 YM

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    Didn't say it was any good though, All the decompiled dustbowls I've seen have horrible artifacts and nothing looks right, the colours are off there are large areas of black and they are all just a mess.

    If its a fun map or not it doesn't matter its a stupid idea to do it because the end result just isn't good.
     
  15. Spike

    Spike L10: Glamorous Member

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    Map is just the same with some changed things. Valve guys(and mappers in general) take months for doing a map, why would anyone take that work and compile it againg with minor changed stuff?

    Why don't people learn to make a layout and do their own work? What I mean is I think TF2 is going to have a lot of maps like that ones on CS 1.6 (cs_assault_2002, cs_assault_2003, cs_assault_2004, cs_assault_pieceofcake, cs_assault_(yournamehere), etc etc), which I hate. Some real mappers made maps like de_corsica, cs_costabrava, de_alps, etc which are masterpieces made from scratch, but nobody used to play that maps, they rather prefer to play de_dust2 all day, or its modifications aka de_dust2_200X.

    People just don't have the patient to map, if you don't then don't map. (i'm not refering to you).
     
    Last edited: Jul 21, 2008
  16. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    Trashed, the job is done
     
  17. Laz

    Laz L7: Fancy Member

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    How I admired 3d mike's work :)
     
  18. MangyCarface

    aa MangyCarface Mapper

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    Lolz, my first map was an assault edit : / Was fun but not something I'm entirely proud of
     
  19. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    /ban

    My first map was sucky and i'm not proud of it, but i didn't stole someones work :)
     
  20. Spike

    Spike L10: Glamorous Member

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    My first map was an aztec version of aim_map, I made it from scratch but it was still a copy. I'm not proud of it too.