- Jul 18, 2016
- 6
- 0
I'm making my first map, but i've com'n up with a weird shadow glitch, idk what it is but...
...how do i fix this?
http://imgur.com/a/LGTT9
...how do i fix this?
http://imgur.com/a/LGTT9
Thanks! I'll try it, but are you sure those shadows apply to the entrance on the first picture?Looks like the rocks are casting shadows. Double click on the rocks to open the properties, look for "Disable shadows" and change that to "Yes".
Oh okay :3 How do i enable this so called "StaticPropPolys"Actually - you don't really need to disable the shadows on those props (though that is still a valid solution). This is happening because you're running a compile which doesn't use -StaticPropPolys, which forces VRAD to cast prop shadows with polygonal precision. By default, Hammer casts shadows based on their collision model, or if there is no collision model, their bounding box.
You needn't worry about this for early compiles, though! For more information I would suggest checking this tutorial out. (in fact all of TopHATTwaffle's tutorials are fantastic)
Ok, thanks!It's an additional compile parameter that you add to VRAD before compile, however, considering this is one of your first maps, and it is in very early development, I would forget it for now. I was merely trying to demonstrate that this is a problem that will be fixed by a proper compile later on.