Weird lighting

Discussion in 'Mapping Questions & Discussion' started by a2h, Sep 19, 2008.

  1. a2h

    a2h L2: Junior Member

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    http://i37.tinypic.com/1q5tu8.jpg

    Huh?

    Two light_spots, with non-default settings of:
    * Brightness 218 222 228 1000
    * BrightnessscaleHDR .5
    * Inner (bright) angle 0
    * Outer (fading) angle 80

    Along with two point_spotlights, with non-default settings of:
    * Colour 129 129 129
    * Pitch Yaw Roll 90 0 0
    * Spotlight Length 256
    * Spotlight Width 64

    Map compiled with HDR unchecked.
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Reduce the length of your point_spotlights, that seems awefully long, if the beam is relatively close or passing through the floor it tends to over illuminate said surface. Either that or use a light that doesn't "hang" so low, to give you more room.