weird error texture on glass

Discussion in 'Mapping Questions & Discussion' started by basilhs333, Jul 16, 2017.

  1. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    it's weird. i made many maps and in some i dont find this problem but in other maps like mvm_snowflake i can't fix it. what should i do in order to fix the problem? i would be very happy to get an answear as soon is possible thanks :D

    http://imgur.com/a/XJKbd
     
  2. PenolAkushari

    PenolAkushari Never Played MvM

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    I think that's because of missing "cubemaps". Those are supposed to be made in-game by engine, once you'll put "buildcubemaps" command in console or something like that, after what they'll be built-in bsp. Though, to make things a but more prettier, you'll need cubemap entity near those reflective textures and stuff, as "reference" where to build them.

    A bit more info can be found on Valve's hammer and stuff wiki, so here it is: https://developer.valvesoftware.com/wiki/Cubemaps
     
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  3. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    so i just launch the map and on the consol i write buildcubemaps and thats it? cause i tried adding the cubemaps close to the window but it didnt work.
     
  4. PenolAkushari

    PenolAkushari Never Played MvM

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    Supposed to be like so. Though, as mentioned on Valve wiki, it's also suggested to set mat_specular to 0 before loading map, to sped up the process. And I think that's supposed to be it, though, you got at least one cubemap entity on map? Because I think otherwise it might screw up something.
     
  5. basilhs333

    basilhs333 L8: Fancy Shmancy Member

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    ok thanks
     
  6. henke37

    aa henke37

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    It's not for speed reasons. It's to avoid capturing bad reflections in the new cubemaps.
     
  7. PenolAkushari

    PenolAkushari Never Played MvM

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    Seems like I misread some stuff on wiki. Pardon for misinformation here, missed that they told to do mat_specular 0 before loading the map to sped up the process, since while map would be loaded in and then mat_specular 0 would be done, then it would "get stuck" loding stuff for some time.
     
  8. MOCOLONI

    MOCOLONI L5: Dapper Member

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    I myself wrote that since it was a much more efficient method. I don't know if anybody else realized that loading a map with "mat_specular 1" to later switch to "0" is just pointless and a waste of time, along that other "mat_reloadallmaterials" command, but either way it wasn't posted on the wiki. That command is also automatically fired if loading a map with sv_cheats enabled for some reason, which Does freeze your game and actually nothing else besides that.
     
  9. Crash

    aa Crash func_nerd

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