So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the displacement is the same as the brush? Tried building cubemaps but doesn't work, thanks!
The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the displacement is the same as the brush? Tried building cubemaps but doesn't work, thanks!