Weird displacement lighting

biskuu

L2: Junior Member
Oct 25, 2014
97
22
So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this..
HWvAZb8.jpg


The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the displacement is the same as the brush? Tried building cubemaps but doesn't work, thanks!
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
The image I posted is a Normal compile.

That's interesting. Did you select only the top faces of the brushes when making these displacements?

I've had this lighting issue in the past. Unfortunately, I've forgotten how to fix it.
 

biskuu

L2: Junior Member
Oct 25, 2014
97
22
That's interesting. Did you select only the top faces of the brushes when making these displacements?

I've had this lighting issue in the past. Unfortunately, I've forgotten how to fix it.
The displacement has only 3 out of the 6 faces of the brush.
Thanks anyway, if you remember it feel free to post the solution!
 

Jusa

aa
May 28, 2013
380
620
Have you tried using smoothing groups? I dont know it they work between brushes and displaced faces but worth a try.