After playing the map a bit today I think adding a capture zone for each team to cash in their money for points could help give the map more focus and structure. Plus it would give engies something to do by defending it.
Yeah it's a decent idea I think, but there is a weird part where say you are depositing your 20 bounty into your base, an enemy player comes up and kills you, he doesn't have to deposit the cores to get the points, he instantly gets the points! This idea would work better if it were like headhunter mode from Halo where picking up the cash adds to your bounty total also, and each death just adds to the cumulative pile of money going around the map (in halo's case it was skulls).
The plan (and what I'll hopefully test soon, like tonight) is having the top person on each team illuminated to the rest of their team through walls and stuff. Also have sprite icons above players heads to show their killstreak total, and similar to pd_egan_72 players at killstreak 5 get a buff, killstreak 10 a further buff. In this case killstreak 5 = +60% max health, killstreak 10 = +60% max health and anyone on your team within 450 units of you gain an additional +60% max health. So if you get two hwg ks 10s next to each other they'll both be visible to their team through walls (assuming that's the highest rank on the team), and both will have like 1150 max health.
Changes meant to solve three problems in the map:
1. Loss of player focus, no objectives. Hopefully solved by showing teammates their teams' highest risk.
2. Hard to tell how tough your enemy is that you're fighting. Solved by the markers above their head.
3. Players with lots of cores/bounty have no reason to ever leave spawn. Hopefully solved by the buff effects.
I do worry it might be too complicated. But I'd like to test it first.