Water Not appearing

  • If you're asking a question make sure to set the thread type to be a question!

DrLinnerd

L1: Registered
Jul 24, 2018
17
0
Here is the compile:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.vmf"

Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.vmf
Patching WVT material: maps/cp_something_v1/nature/blendgroundtograss007_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (36553 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 60 texinfos to 39
Reduced 12 texdatas to 10 (328 bytes to 211)
Writing C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.bsp
Wrote ZIP buffer, estimated size 106975, actual size 106493
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1"

vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1"

vrad_launcher error: can't load vrad_dll.dll
The specified procedure could not be found.


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_something_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\maps\cp_something_v1.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf" -dev -console -sw +sv_lan 1 +map "cp_something_v1" -steam
 

Attachments

  • 20181030173314_1.jpg
    20181030173314_1.jpg
    75.9 KB · Views: 91
  • 20181030173307_1.jpg
    20181030173307_1.jpg
    116.6 KB · Views: 93

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Is your water brush an entity? Also this looks like an issue you may want to look in to:
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
Yeah, your VVis (and your VRad) aren't running for some reason. Water requires VVis to run in order to appear properly; this is why leaks break water, is because your map can't calculate the visibility if there's a leak. You should check your Team Fortress 2\bin folder and make sure that it contains the files causing the errors, vvis_dll.dll and vrad_dll.dll. Whether you do or you don't, verifying the games cache should be enough to fix the problem
 

DrLinnerd

L1: Registered
Jul 24, 2018
17
0
Is your water brush an entity? Also this looks like an issue you may want to look in to:
vvis launcher error: can't load vvis_dll.dll
The specified procedure could not be found
Yeah, your VVis (and your VRad) aren't running for some reason. Water requires VVis to run in order to appear properly; this is why leaks break water, is because your map can't calculate the visibility if there's a leak. You should check your Team Fortress 2\bin folder and make sure that it contains the files causing the errors, vvis_dll.dll and vrad_dll.dll. Whether you do or you don't, verifying the games cache should be enough to fix the problem
well, this tells me my problem, but I'm not sure how to fix it
 

henke37

aa
Sep 23, 2011
2,075
515
Install the visual studio runtime support library. It's known as the visual studio redistributable. There are several versions to pick from. Might as well install them all if you ask me.

You don't play enough video games. Had you played a few of them then you would already had this installed.
 

DrLinnerd

L1: Registered
Jul 24, 2018
17
0
Install the visual studio runtime support library. It's known as the visual studio redistributable. There are several versions to pick from. Might as well install them all if you ask me.

You don't play enough video games. Had you played a few of them then you would already had this installed.
where can I get it?