Water LOD issue

Discussion in 'Mapping Questions & Discussion' started by phantombadger, Nov 3, 2011.

  1. phantombadger

    phantombadger L2: Junior Member

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    depending on the angle of view on the water surface depends on the color and opacity of it. does anyone know what causes this or what may be a fix for it. I am using Well water here.


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  2. tyler

    aa tyler snail prince, master of a ruined tower

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    Are you using water_well or water_well_somethingweird? Always use the regular no frills versions.

    Otherwise... check for leaks? I dunno
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Can happen when you have multiple water layers in one PVS
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    ^ expensive water can only be used on 1 plane. Use cheap water else where on water at different heights.
     
  5. Pocket

    aa Pocket func_croc

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    What is the difference, exactly? I've noticed (finally) that TF2's water textures already don't use proper real-time reflection like the other Source games do.
     
  6. phantombadger

    phantombadger L2: Junior Member

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    It should be Water_well.
    and if you mean cheap water. is it cheap water of the same water texture or water in general. like say if I use well up top and 2fort in the bottom.
     
  7. phantombadger

    phantombadger L2: Junior Member

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    OK. can source handle water on more than one plane PERIOD?

    I switched it all to hydro_cheap and now the lowest most water gives a surface similar to the lower skybox.