Vulpecula

CTF Vulpecula a3

Gravidea

L6: Sharp Member
Apr 17, 2017
280
117
Gravidea submitted a new resource:

Vulpecula - An ode to one of my favourite maps; Backfort.

Highly vertical and extremely experimental. Similarly to Backfort, it's just a big hole in the ground! Includes Gravidea's signature 128 by 128 vents and other annoying things I usually do when making maps. I don't know, mostly given up on descriptions these days.

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Gravidea

L6: Sharp Member
Apr 17, 2017
280
117
Gravidea updated Vulpecula with a new update entry:

Doing More with Less

Last update before I work on downscaling the map!

-More team recognition across the map.
-Fixed standing on certain team siren props on the walls.
-Increased the width of the building closest to spawn.
-Entirely reworked the bridge jumppad area.
-Gave the bridge jumppad a hologram outline to make it more obvious.
-Cut down on many instances of unused/unnecessary space.
-Reworked the sniper balcony at the top of the map near spawn.
-New vent route from the mid area to the enemy's intel with...

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Gravidea

L6: Sharp Member
Apr 17, 2017
280
117
Gravidea updated Vulpecula with a new update entry:

More Small Changes

Just a tiny update before the playtest. Downscaling is likely still to happen.

-Fixed some overlays no longer being associated with brush faces that were turned into func_details.
-Two new small ammo packs.
-Adjusted targets for the main bridge jumppads.
-Fixed a singular blue prop on red's side of the map being the wrong colour.
-Clipped more spots that were meant to be inaccessible.
-Adjusted platform from the vent route to be less airblast-campy.
-New arrows to help guide the player...

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