[VSH] Rats Saxy Reworked

VSH [VSH] Rats Saxy Reworked V2

Dayornight

L1: Registered
Jan 1, 2020
29
0
Rats Saxy Reworked - Revised Saxton Hale map including a main indoors area with a medium sized outside area.

I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.

It's also my first remake so don't go too hard on me, haha. :p

Original map creator: sh1n0b1
Original map: Click here

I'll try to keep it up to date so any feedback is definitely welcome!
 
Last edited:

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added a couple more no-build zones as to not make it too overpowered for engineers
[Addition] Added a large health pack on the small circle platform in the main area
[Addition] Added posters to each spawn
[Addition] Added credits shown each round
[Adjustment] Adjusted spawn room sizes to make them more symmetrical
[Adjustment] Moved the Red/Blue logo to the floor instead of the wall to avoid overlapping with the wall texture
[Improvement] Added a new skybox to liven up the map
[Improvement] Improved lighting in the main area
[Optimizations] Further optimizations
[Removal] Removed barriers around the control point for easier access to the containers
[Removal] Removed a barrier in the outside area for easier escapes from Saxton Hale​

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added a magical button
[Adjustment] Smoothed out textures on the platform outside
[Adjustment] Adjusted hale bale on the platform so there's less overlapping with the barrels
[Adjustment] Adjusted stairs in the main area leading up to the control point
[Optimizations] Small optimizations
[Removal] Removed a random lamp inside a rock (oops)

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added some more cubemaps
[Improvement] Slightly increased the brightness of the map
[Adjustment] Adjusted the platform in the outside area so it's properly aligned
[Fix] Fixed the windows in both spawns not being properly aligned with the ceiling

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added multiple windows with an outside view of the map to make it a bit more lively
[Addition] Added another container for easier access around the main area
[Addition] Added some more crates for easier access around the main area
[Addition] Added an easter egg with a small bonus
[Adjustment] Adjusted the magical button so it can only be activated by melee attacks
[Adjustment] Changed the texture of the windows
[Adjustment] Changed the skybox so it matches the outside of the map (beach style)

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added a nobuild zone in the outside area
[Adjustment] Changed one of the paths up top in the main area to a zig zag pattern instead of a straight line
[Fix] Accidently disabled triggers on the previous update. This has been fixed!

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Overhaul] Reworked whole top area to balance it more out for hales/bosses.
[Addition] Added a ladder to gain access to the top, which serves as another option for the hale/boss and players.
[Adjustment] Hales/Bosses now takes around 1K damage from the button instead of 10K - 15K damage.
[Optimization] Small optimizations

Read the rest of this update entry...
 
Last edited:

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added another entrance for both spawns (The entrance for hale is locked for 30 seconds so he can't immediately run outside or to RED spawn and kill multiple people)
[Improvement] Improved textures on the metal doors
[Adjustment] Increased open speed of the metal doors by 25%
[Tweak] Alignment fix
[Fix] Clipping fixes

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Overhaul] Reworked whole connector area
[Addition] Added a light and sound notification for the door in BLU spawn
[Addition] Added some new decals
[Addition] Added an easteregg involving some recent events
[Adjustment] Adjusted some props in the spawn areas

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Addition] Added a new elevated area outside, accessible via a ladder
[Addition] Added a roof to the small hut outside
[Addition] Added a couple of cacti outside
[Addition] Added small rocks and pebbles near the big rocks outside
[Addition] Added a visual effect + sound effect for the jump boost outside
[Addition] Added another window to the small building outside
[Addition] Added supports for the small building outside
[Addition] Added archery targets outside
[Addition] Added a small ammo pack in the connector room
[Improvement] Changed the crates near the containers near red spawn to toxic barrels, allowing for easier access onto the containers
[Adjustment] Changed the health and ammo pack in the small hut to only a small health pack
[Adjustment] Moved the spawn points a tiny bit
[Removal] Removed the small platform outside (wasn't being used anyway)
[Optimization] Small optimizations

Read the rest of this update entry...
 

Dayornight

L1: Registered
Jan 1, 2020
29
0
[Overhaul] Overhauled the main area
[Overhaul] Overhauled the back area
[Improvement] Added playerclips so you get stuck on less often
[Addition] Added water back around the control point
[Addition] Added a teleport trigger if you somehow bypass the playerclip in the main and outside area
[Addition] Added breakable glass in the chill room
[Addition] Added more detail outside (more vegetation and rocks)
[Adjustment] Changed skybox to something more pretty
[Adjustment] Reduced the cap time from 20 seconds to 15 seconds
[Adjustment] Increased height on the walls, so hale and soldiers can jump more freely
[Adjustment] Adjusted the height of the windows in spawn
[Adjustment] Extended the water so it looks more infinite (Still not perfect, but will do for now)
[Optimization] Couple of optimizations
[Tweak] Noclipped a couple of items for better traversal
[Tweak] Delaying hale a little bit on spawn so people don't get immediately killed by him on round start
[Removal] Remove the red and blue logo from the hallway near spawn
[Fix] Fixed crates floating
[Fix] Fixed water dissapearing at specific angles

Read the rest of this update entry...