LizardOfOz updated VS Saxton Hale: VScript with a new update entry:
23w17a
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23w17a
* Hale receives more damage the less players are left.
* Hale receives less damage if he took too much recently.
The desired effect is to minimize rounds when Hale is still half-full, while most of the Mercs are dead, while also avoiding singular damage sources (kritz, sticky traps, backstabs) from deleting Hale.
* VFX for Charge (both Wind-Up and Dash).
* VFX for Saxton PUNCH!
* Wall Climbing now works off of everything except players and engie buildings.
* Quicker round...
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