Tyler from Valve News Network got some of the interview questions that he asked the TF2 team answered in an email yesterday and put them in a video:
A nice summary of the answers from Stroheim on Facepunch.
Tyler did ask a couple of other questions that aren't yet answered but implyed they will be, about if TF2 is going to be ported to Source 2 since Gabe Newell and Doug Lombardi have both basically said that they want all project at Valve on Source 2, how far into the future does the team look/how much of a future do they think TF2 will have and what's the benefit of tiered crates.
A nice summary of the answers from Stroheim on Facepunch.
1. Valve did the all the work on the Soundscapes and the entire record, plus some other things. Yes, that track does sound like it's the Jungle map teased back in October.
2. Cactus Canyon and Asteroid have been OFFICIALLY PUT ON HOLD BY THE DEVS since they were removed while they work on other things
3. "They're finishing up the summer update, but I can't specify when it will be out."
4. They plan things out as a group, then people sign up for what they want to do if they think its a good fit. They prioritize the harder/riskier things first, so they can try and fix/recoordinate their efforts them as a group.
5. YES, THE LIST OF FEATURES (ELO, SHORT, COSMETICS ETC.) PEOPLE THINK ARE COMING, ARE COMING. However, not every pyro weapon will get touched.
Tyler did ask a couple of other questions that aren't yet answered but implyed they will be, about if TF2 is going to be ported to Source 2 since Gabe Newell and Doug Lombardi have both basically said that they want all project at Valve on Source 2, how far into the future does the team look/how much of a future do they think TF2 will have and what's the benefit of tiered crates.