I just recently finished the new update on arena_hiddentomb, and wanting to test it I compile it and open TF2, as I always do.
However, when I load the map, it will ALWAYS crash for me. Now it worked perfectly for the other versions, just that this one won't work at all. All I've done is added 2 doors, walls+floor and overlays, but my compile log says nothing is wrong:
Can anyone help?
However, when I load the map, it will ALWAYS crash for me. Now it worked perfectly for the other versions, just that this one won't work at all. All I've done is added 2 doors, walls+floor and overlays, but my compile log says nothing is wrong:
** Executing...
** Command: "c:\program files\steam\steamapps\joodude\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\joodude\team fortress 2\tf" "C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\joodude\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.vmf
Patching WVT material: maps/arena_hiddentomb/egypt/sky_sand_waves_01_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (94681 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 495 texinfos to 255
Reduced 23 texdatas to 20 (518 bytes to 442)
Writing C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\joodude\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\joodude\team fortress 2\tf" "C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb"
Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading c:\program files\steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp
reading c:\program files\steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.prt
460 portalclusters
1525 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (30)
Optimized: 423 visible clusters (0.00%)
Total clusters visible: 65271
Average clusters visible: 141
Building PAS...
Average clusters audible: 453
visdatasize:53372 compressed from 58880
writing c:\program files\steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp
31 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\joodude\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\joodude\team fortress 2\tf" "C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp
Setting up ray-trace acceleration structure... Done (0.86 seconds)
1040 faces
208547 square feet [30030812.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1040 patches before subdivision
11182 patches after subdivision
sun extent from map=0.087156
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
transfers 743832, max 277
transfer lists: 5.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(154120, 74797, 39885)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(37704, 13518, 5599)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(9975, 2598, 749)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2831, 544, 123)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(841, 118, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(263, 27, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(85, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(29, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0090 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 34/1024 1632/49152 ( 3.3%)
brushes 248/8192 2976/98304 ( 3.0%)
brushsides 1700/65536 13600/524288 ( 2.6%)
planes 1096/65536 21920/1310720 ( 1.7%)
vertexes 2194/65536 26328/786432 ( 3.3%)
nodes 1131/65536 36192/2097152 ( 1.7%)
texinfos 255/12288 18360/884736 ( 2.1%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1040/65536 58240/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 604/65536 33824/3670016 ( 0.9%)
leaves 1166/65536 37312/2097152 ( 1.8%)
leaffaces 1200/65536 2400/131072 ( 1.8%)
leafbrushes 641/65536 1282/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7182/512000 28728/2048000 ( 1.4%)
edges 4388/256000 17552/1024000 ( 1.7%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 91/32768 910/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1374/65536 2748/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 8/512 2816/180224 ( 1.6%)
LDR lightdata [variable] 1163332/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 53372/16777216 ( 0.3%)
entdata [variable] 37802/393216 ( 9.6%)
LDR ambient table 1166/65536 4664/262144 ( 1.8%)
HDR ambient table 1166/65536 4664/262144 ( 1.8%)
LDR leaf ambient 5611/65536 157108/1835008 ( 8.6%)
HDR leaf ambient 1166/65536 32648/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1882 ( 0.1%)
pakfile [variable] 211648/0 ( 0.0%)
physics [variable] 94681/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2686
Writing c:\program files\steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp
56 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\joodude\sourcesdk_content\tf\mapsrc\arena_hiddentomb.bsp" "c:\program files\steam\steamapps\joodude\team fortress 2\tf\maps\arena_hiddentomb.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\joodude\team fortress 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\joodude\team fortress 2\tf" -dxlevel 80 -sw -noborder -novid -gl +map "arena_hiddentomb"
Can anyone help?