** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4"
Valve Software - vbsp.exe (Feb 17 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_coaltown_vidya_a4/coalmines/blendgroundtograss_coalmines2_wvt_patch
Patching WVT material: maps/pl_coaltown_vidya_a4/coalmines/blendgroundtograss_coalmines_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 412 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (617009 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3324 texinfos to 2028
Reduced 99 texdatas to 96 (2328 bytes to 2258)
Writing c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
Wrote ZIP buffer, estimated size 3812, actual size 2928
8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\****\matias\****\mapas\pl_coaltown_vidya\pl_coaltown_vidya_a4"
Valve Software - vvis.exe (Feb 17 2017)
4 threads
reading c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
reading c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.prt
415 portalclusters
1781 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (137)
Optimized: 393 visible clusters (0.32%)
Total clusters visible: 123172
Average clusters visible: 296
Building PAS...
Average clusters audible: 413
visdatasize:45656 compressed from 46480
writing c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
2 minutes, 17 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -staticproppolys -textureshadows -staticproplighting -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4"
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
Setting up ray-trace acceleration structure... Done (17.75 seconds)
4951 faces
1 degenerate faces
1630023 square feet [234723328.00 square inches]
386 Displacements
309926 Square Feet [44629432.00 Square Inches]
4950 patches before subdivision
96526 patches after subdivision
sun extent from map=0.008727
light has _fifty_percent_distance of 700.000000 but _zero_percent_distance of 0.000000
86 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (555)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (47)
transfers 7353173, max 873
transfer lists: 56.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(434170, 277035, 167765)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(44284, 18923, 8600)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4899, 1484, 512)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(735, 155, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(115, 19, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0446 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (29)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 60/1024 2880/49152 ( 5.9%)
brushes 1613/8192 19356/98304 (19.7%)
brushsides 11370/65536 90960/524288 (17.3%)
planes 5912/65536 118240/1310720 ( 9.0%)
vertexes 9904/65536 118848/786432 (15.1%)
nodes 2212/65536 70784/2097152 ( 3.4%)
texinfos 2028/12288 146016/884736 (16.5%)
texdata 96/2048 3072/65536 ( 4.7%)
dispinfos 386/0 67936/0 ( 0.0%)
disp_verts 10714/0 214280/0 ( 0.0%)
disp_tris 14176/0 28352/0 ( 0.0%)
disp_lmsamples 955672/0 955672/0 ( 0.0%)
faces 4951/65536 277256/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3880/65536 217280/3670016 ( 5.9%)
leaves 2273/65536 72736/2097152 ( 3.5%)
leaffaces 5772/65536 11544/131072 ( 8.8%)
leafbrushes 3739/65536 7478/131072 ( 5.7%)
areas 10/256 80/2048 ( 3.9%)
surfedges 40597/512000 162388/2048000 ( 7.9%)
edges 26162/256000 104648/1024000 (10.2%)
LDR worldlights 86/8192 7568/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 687/32768 6870/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14331/65536 28662/131072 (21.9%)
cubemapsamples 34/1024 544/16384 ( 3.3%)
overlays 71/512 24992/180224 (13.9%)
LDR lightdata [variable] 6530568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 45656/16777216 ( 0.3%)
entdata [variable] 110969/393216 (28.2%)
LDR ambient table 2273/65536 9092/262144 ( 3.5%)
HDR ambient table 2273/65536 9092/262144 ( 3.5%)
LDR leaf ambient 13818/65536 386904/1835008 (21.1%)
HDR leaf ambient 2273/65536 63644/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/51258 ( 0.0%)
pakfile [variable] 2078420/0 ( 0.0%)
physics [variable] 617009/4194304 (14.7%)
physics terrain [variable] 65372/1048576 ( 6.2%)
Level flags = 1
Total triangle count: 14966
Writing c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
11 minutes, 10 seconds elapsed
Valve Software - vrad.exe SSE (Feb 17 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
Loaded alpha texture materials\models\props_foliage\shrub_03.vtf
Loaded alpha texture materials\models\props_foliage\shrub_03_snow.vtf
Setting up ray-trace acceleration structure... Done (16.72 seconds)
4951 faces
1 degenerate faces
1630023 square feet [234723328.00 square inches]
386 Displacements
309926 Square Feet [44629432.00 Square Inches]
4950 patches before subdivision
96526 patches after subdivision
sun extent from map=0.008727
light has _fifty_percent_distance of 700.000000 but _zero_percent_distance of 0.000000
86 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (495)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (46)
transfers 7353173, max 873
transfer lists: 56.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(434170, 277035, 167765)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(44284, 18923, 8600)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4899, 1484, 512)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(735, 155, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(115, 19, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(23, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0485 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (29)
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 60/1024 2880/49152 ( 5.9%)
brushes 1613/8192 19356/98304 (19.7%)
brushsides 11370/65536 90960/524288 (17.3%)
planes 5912/65536 118240/1310720 ( 9.0%)
vertexes 9904/65536 118848/786432 (15.1%)
nodes 2212/65536 70784/2097152 ( 3.4%)
texinfos 2028/12288 146016/884736 (16.5%)
texdata 96/2048 3072/65536 ( 4.7%)
dispinfos 386/0 67936/0 ( 0.0%)
disp_verts 10714/0 214280/0 ( 0.0%)
disp_tris 14176/0 28352/0 ( 0.0%)
disp_lmsamples 955672/0 955672/0 ( 0.0%)
faces 4951/65536 277256/3670016 ( 7.6%)
hdr faces 4951/65536 277256/3670016 ( 7.6%)
origfaces 3880/65536 217280/3670016 ( 5.9%)
leaves 2273/65536 72736/2097152 ( 3.5%)
leaffaces 5772/65536 11544/131072 ( 8.8%)
leafbrushes 3739/65536 7478/131072 ( 5.7%)
areas 10/256 80/2048 ( 3.9%)
surfedges 40597/512000 162388/2048000 ( 7.9%)
edges 26162/256000 104648/1024000 (10.2%)
LDR worldlights 86/8192 7568/720896 ( 1.0%)
HDR worldlights 86/8192 7568/720896 ( 1.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 687/32768 6870/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14331/65536 28662/131072 (21.9%)
cubemapsamples 34/1024 544/16384 ( 3.3%)
overlays 71/512 24992/180224 (13.9%)
LDR lightdata [variable] 6530568/0 ( 0.0%)
HDR lightdata [variable] 6530568/0 ( 0.0%)
visdata [variable] 45656/16777216 ( 0.3%)
entdata [variable] 110969/393216 (28.2%)
LDR ambient table 2273/65536 9092/262144 ( 3.5%)
HDR ambient table 2273/65536 9092/262144 ( 3.5%)
LDR leaf ambient 13818/65536 386904/1835008 (21.1%)
HDR leaf ambient 13818/65536 386904/1835008 (21.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/51258 ( 0.0%)
pakfile [variable] 4157672/0 ( 0.0%)
physics [variable] 617009/4194304 (14.7%)
physics terrain [variable] 65372/1048576 ( 6.2%)
Level flags = 3
Total triangle count: 14966
Writing c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp
10 minutes, 7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\users\****\desktop\****\pl_coaltown_vidya\pl_coaltown_vidya_a4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_coaltown_vidya_a4.bsp"