- Jul 28, 2010
- 129
- 287
MVM Underground RC1
Level design, Optimization, and Skybox by Joe 'Woozlez' P
Go play on Potato's Servers!
http://steamcommunity.com/groups/potatoservers
~Narrative~
Remember back when we met the director, and he was brutally murdered by Miss Pauling and thrown down a mineshaft? And then a bit later we learned all about the history of Coaltown and its historic mine that was supposedly destroyed? And then in Bigrock, you got a taste of what might be a huge cavernous system? Have you heard all these talks of Coal and Gold and Australium but wondered why only the surface was ever cracked?
Now, what if I told you that every single one of those mines was made of a huge underground system? That’s right, this humongous mine stretches underneath the entire Badlands! And the robots are here to destroy it all! Protect one of the last standing mining facilities underneath the Badlands against the robot menace in MVM_Underground.
No decompiling this map in any form, for any reason unless you have Woozlez's express permission.
NAV AND POP FILES NOW INCLUDED IN ZIP.
Version log:
a2:
a3:
a4:
b1:
b2:
b3:
b4:
Adjustment to buildings made. Adjustment to flanking paths made.
b5:
Fixed nav_avoid issue, improved lighting
RC1:
Everything is wonderful
Level design, Optimization, and Skybox by Joe 'Woozlez' P
Go play on Potato's Servers!
http://steamcommunity.com/groups/potatoservers
~Narrative~
Remember back when we met the director, and he was brutally murdered by Miss Pauling and thrown down a mineshaft? And then a bit later we learned all about the history of Coaltown and its historic mine that was supposedly destroyed? And then in Bigrock, you got a taste of what might be a huge cavernous system? Have you heard all these talks of Coal and Gold and Australium but wondered why only the surface was ever cracked?
Now, what if I told you that every single one of those mines was made of a huge underground system? That’s right, this humongous mine stretches underneath the entire Badlands! And the robots are here to destroy it all! Protect one of the last standing mining facilities underneath the Badlands against the robot menace in MVM_Underground.
No decompiling this map in any form, for any reason unless you have Woozlez's express permission.
NAV AND POP FILES NOW INCLUDED IN ZIP.
Version log:
a2:
- Implemented 4 randomized routes
- Added two new spawns
- Added navigation flank on the right side of the map
- Fixed all of the waves, and added some custom bots
a3:
- Changed pop file to an advanced mission
- Funneled all paths through central building
- Implemented more Decoy and Coaltown themed buildings
- Improved lighting
a4:
- Changed pop file to a mannworks-like mission
- Compiled with better lighting
- Added ridge on right side path, underneath overpass
- While one side of the map is being used, bots do not go on the other side any more.
b1:
- Totally custom pop file created
- Custom boss added
- Fixed tons of minor visual issues
- Optimized map using hint brushes
- Reduced number of models, removing any that didn't add much to the map
- Reduced number of artificial lights in order to help with optimization
b2:
- Basically over 100 minor edits suggested by people over the course of 8 or more playtests
- An overall 10 fps increase due to the addition of hint brushes to block off visualization of much of the map
- Much updating of the advanced mission, with the addition of a new wave
b3:
- Everything works now, as in all flanking works properly in the pop file, and engineers appear and go to everywhere they're supposed to.
- The only differences between b3 and Release Candidate now are going to be a slight adjustment to two buildings, the addition of cave sounds, advanced lighting compile, quicklist photo, and more custom icons. Release Candidate will be done by the end of November, based on current schedule.
b4:
Adjustment to buildings made. Adjustment to flanking paths made.
b5:
Fixed nav_avoid issue, improved lighting
RC1:
Everything is wonderful
Last edited: