update 5-8-2016
First things first
thanks to everyone who gave me feedback on a1b. it was really cool to see my map getting played
And of course much thanks to egan for taking the time to make a feedbackvideo!
changelog
spawn
- made some actual buildings at the left side of the spawnyard which are really nice imo.
- made all three connectors wider so (i hope) it doesnt feel cramped anymore.
yard
- the exit of the middle connector is more forward now.
- added some kinda propdetailing inbetween the exit of the middle connector and the exit of the left connector.
- added some tires at the end of the ramp so it you dont have to jump on the displacementcliff.
- made the ramp more like a building so it has more cover.
middle building
- added some propdetailing at the middle building
- didnt remove the random stairs but because im still thinking about a way to make it not too random.
right building
- made the most parts of the building more wide. i am planning on making the other parts more wide as well but i will possibly try that in a2.
mid
- changed the corver on the sides of mid into something else, but its still cover
things im planning for a2
I will add some pictures tomorrow because im going to get some rest now.
EDIT: uploaded the screenshots
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