MVM Turbine

Discussion in 'Map Factory' started by UltimentM, Mar 20, 2015.

  1. UltimentM

    UltimentM L1: Registered

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    A Mann Vs. Machine version of classic CTF Turbine with a changed main room, new air ducts and is 100% working. It's still in alpha, and quite a lot of work may needs to be done, so don't criticize it too harshly.

    I've made a custom MvM mission for the map. The waves are quite short as the map is small, so please tell me what you think of it!

    (Thanks to Flobster for making the original Turbine.)
     
    Last edited: Apr 1, 2015
  2. Sergis

    aa Sergis L666: ])oo]v[

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    if you're gonna take someones map, edit it a bit and call it yours, at least build the cubemaps
     
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  3. samn

    samn L4: Comfortable Member

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    No cubemaps? Really?
     
  4. Muddy

    Server Staff Muddy Muddy

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    Also who the hell lays out crates and freight containers like that.
     
  5. Bunbun

    aa Bunbun Gay sex slave

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    Turbine + mvm? sounds like a cards against humanity themed map.
     
  6. ades

    ades L4: Comfortable Member

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    can you make mvm + hydro next?
     
  7. Snowbat

    Snowbat L4: Comfortable Member

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    Eh I think you didn't think this through. Like, at all. This is not gonna go well. For starters, stacking crates like that makes no sense. Secondly, it looks like the bots can only take one path... one narrow path which is gonna make it easy and boring for human players.
    And finally, Turbine is way to symmetrical and crampy for an MvM map.

    My 0.2 €
     
  8. PyroDevil

    PyroDevil L3: Member

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  9. Egan

    aa Egan

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    The map looks cool! I always like a good fort, used to do prop_dynamic_create with the miningcrates to make box forts all over payload maps (before hitting the edict limit and crashing the server, good times).

    But yeah like the others mention, you should build cubemaps. Which is where you place env_cubemap entities in your level, and then run the commands in the link, which create reflection textures that get accessed when the player comes in proximity of the env_cubemap entity (one per room is fine). It's just source engine's way of doing reflections, since realtime reflections in 2004 would bring computers to their knees it seems.
     
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  10. UltimentM

    UltimentM L1: Registered

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    I have. I just don't know how to use them :p

    May I ask why? Quite a few maps do it.

    I have been thinking about this. The map is quite small for MvM standards, and that is what I thought would add charm to the map. It's still in alpha, and a lot of work still needs to be done, and I have been thinking of making it somewhat bigger by adding new areas and expanding.
     
  11. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Not a lot of them do. A lot is just like a sheet of metal used as a bridge, unlike here where someone actually had to take like 20 crates, stack them up manually, then put pallets on top to create a ramp.

    -from what I remember of the picture at least.
     
  12. Malice

    Malice L1: Registered

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    Error

    Hello. Some of textures/models on this map is missed. There a screenshots:
    [​IMG] [​IMG]
     
  13. UltimentM

    UltimentM L1: Registered

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    Updated to Alpha 2 with a new mission! Come check it out!