Triple Trouble

PL Triple Trouble a15

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Triple Trouble with a new update entry:

pl_tripletrouble_a14

  • Added an extension to BLU spawn to make it harder for RED to snipe people as soon as they exit spawn
  • Added rollback/rollforward zones (can't believe I forgot these until now)
  • Fixed being able to shoot over a building by Stage 1-1
  • Added some more health and ammo packs
  • Tweaked respawn times
  • Added/fixed some signage
  • A bunch of other minor tweaks I think, I didn't keep track
  • You can't spray over the credits anymore. Suck it, ya dang hooligans.

Read the rest of this update entry...
 

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
Muddy updated Triple Trouble with a new update entry:

pl_tripletrouble_a15

  • Fixed a roof above BLU spawn being walkable
  • Added a flank route for BLU on Stage 1 that opens when the first point is captured
  • Made the Big Green Mystery Machine less glowy to hopefully stop it from messing with team recognition
  • (Hopefully) fixed cart sounds being inconsistent
  • truck
  • Added hazard tape to rollback/forward zones
  • Fixed an area outside BLU spawn where players could get stuck

Read the rest of this update entry...