TR tr_walkway RC2

By Washipato

  1. Nutomic

    Nutomic L11: Posh Member

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    Better an old version than no version, right? ;)
     
  2. shatteredsword

    shatteredsword L1: Registered

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    congrats on being Valve-worthy! I love the map :D
     
  3. The Political Gamer

    aa The Political Gamer

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  4. Cameron:D

    Cameron:D L6: Sharp Member

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  5. Moose

    Moose L6: Sharp Member

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    I'm torn between being happy for the map, and being sad that our most popular download by far is a training map. (Don't get me wrong, I love walkway.)
     
  6. Westerhound

    Westerhound L5: Dapper Member

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    It got posted in the blog, of course it gets lots of downloads. Now that they also posted bout the contest, the servers are full all the time, so those get lots of downloads too, but those maps get downloaded in the pack or ingame, neither of them showing up in the list of downloads here. It would probably be second or third if it would
     
  7. absurdistof

    aa absurdistof

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    Sorry for the bump but I keep getting this recurring bug where all my update weapons spontaneously disappear with about 23:00 remaining on the game clock... The second time it happened TF2 crashed :?

    I think it's the new update but..
     
  8. Washipato

    Washipato L3: Member

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    RC2 RELEASED

    Changelog:
    Code:
    - Added sentry room
    - Added texture to all buttons
    - Added trajectory selection to the launch-pad
    - Added function to make bot crouch permanently or randomly
    - Added option to spawn different ammount of bots (16, 14, 12, 10, 8, 5, 3, 1 or 0)
    - Added option for servers to choose the maximum ammounts of bots and lock it
    - Added tr_help command to get a list of all avaiable commands
    - Added retractable platform
    - Added window to the first part of the walkway and modified the skybox
    - Added fade distance to lots of props on the main room
    - Added "small step" option to the hill elevation
    - Added option to spawn individual classes for bots
    - Added position selection for the deploy system
    - Added a 100 HP regeneration per second when resupply is enabled
    - Added ammo and health boxes in the top level of the building
    - Added a random option to "Strafe movement" for the bots
    - Added counters to count how many bots were deployed and killed by the player
    - Added option to spawn bots directly on the launch-pad
    - Added option to choose the deploy position of the bots
    - Added a new option to damage bots by 75 damage instead of 124
    - Added 2 new easter eggs
    - Now hoovy and one of the new easter eggs reacts after the player kills a certain ammount of bots
    - Made all metters buttons in addition to the old plus-minus buttons
    - Added "panic mode"
    - Added reset button
    - Added attack options to make bots fire slowly and another to make them fire randomly
    - Added crouch to dodge options
    - Added new texture for the teleport buttons
    
    - Increased "Aim down" angle for making airblast jump practice easier
    - Changed how the lifts work. The lift to the roof will now stay at the ramp's height and wont 
    move until a player is on it. If someone goes to the lower floor, the lift will go there and wait
    for the player. The building lift will only go out when someone is on it.
    - Increased minimum distance to show the help text of the buttons
    - Headshot correction change: If you spawn a different bots wave after spawning "Bots 
    for headshot training", the bots will aim forward again
    - Removed yellow button aka custom button. Nobody used it as far as we know and it confused people
    - Removed option to turn off "throw bots to the wall"
    - Made the random deploy system slightly more random
    - Made the first easter egg easier and more intuitive to get
    - Changed the position of all cfgs, now they are packed inside the bsp
    - The map doesn't load a map.cfg anymore
    - Added two new cfgs to the map. "help" for the tr_help command and "cvars" for tr_loadcvars command
    - Textured lots of hidden, but rendered, brush faces to nodraw
    - Replaced the brush buttons with props
    
    - Fixed tr_teleport for clients joining a server
    - Fixed launch-pad power selection not working properly
    - Fixed a case in the launch-pad with random power where the bots would do a small hop 
    - Fixed stutter on the ramp
    - Fixed explosives don't working properly on the ramp (it was a bug introduced by valve with the
    changes to the explosion radius, fixed by them in an update. This bug is not present in _rc anymore)
    - Fixed rare case where sv_cheats disabled itself. Now its very hard to disable it, this is to
    protect the player's stats (sv_cheats will be enabled every time a player respawns)
    - Fixed door on the start of the walkway blocking the control room
    - Fixed rare bug where the random deploy system broke itself
    - Removed collision from some props without vphysics model
    - Major mechanics changes in the deploy, spawn, hill system and all toggle options in the map
    Some screens of the new version:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Note: I will update this version in a few days to add map info in different languages. Sorry for rushing, I need to travel and we don't want to leave the update hanging until Im back. I will ask you to don't promote the map until we are sure there are no game breaking bugs.

    Its an old bug. Enter retry in the console or diable the resupply
     
    • Thanks Thanks x 2
    Last edited: Dec 21, 2009
  9. Flame

    aa Flame

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    seck-see
     
  10. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    Looks easier and more tf2 style. Although is one window stuffed with giant heavy arms? WTF :)
     
  11. Smashman

    Smashman L3: Member

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    This my friends is brilliance.
     
  12. Zanmaton

    Zanmaton L1: Registered

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    so does stuff that u do in walkway not count towards achievements?
     
  13. Freyja

    aa Freyja It hurt itself in it's confusion!

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    why dont you try and see
     
  14. Cameron:D

    Cameron:D L6: Sharp Member

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    In the first post ;)
     
  15. Zanmaton

    Zanmaton L1: Registered

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    That's odd because I downloaded walkway about a month ago onto my desktop and was playing it and stuff I did was counting towards achievements, then just last week I put it onto my laptop and it wasn't counting it anymore.
     
  16. joshthegoat

    joshthegoat L1: Registered

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    Why was the decision made to automatically enable sv_cheats at 1? Was it simply to deter farming?
     
  17. Cameron:D

    Cameron:D L6: Sharp Member

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    Because it uses bots which require cheats to be on.
     
    • Thanks Thanks x 1
  18. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    May I ask how you did the 'firewall'? I'm assuming that hidden Pyros were involved...
     
  19. wiseguy149

    wiseguy149 Emperor of Entities and Amateur of Aesthetics

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    We used a custom particle system.
    However, to create that system, we used an army of scouts to kidnap some pyros and make them continually create fire.
     
    • Thanks Thanks x 4
  20. Timusius

    Timusius L1: Registered

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    The new RC2 rar file does not have the correct folder structure, so the instructions on how to install do not work.

    Also, the old one had a few more files.
    Is this really the complete new version?