- Jun 22, 2009
- 34
- 18
Hi everybody.
This is my first map. It's a work in progress, but I thought now would be a good time to share where it's up to.
Threshold is a small symmetric map, with various game modes in mind. Namely ctf, koth and plr. There is a large central chamber where the control point will be for koth. Capture the flag is pretty straightforward - the intel will be in the back room beneath spawn. For plr, I was going to experiment with something slightly different. Instead of having overlapping tracks, each team would race starting from inside their base to finish in the middle of the map.
Only koth is implemented at this time. Thanks to ABS for the game-type library allowing me to do this.
I still have a long way to go - there's no detail or proper textures yet. I'm starting to feel pretty happy about the general layout though.
Everyone is welcome to comment, and I really will appreciate any feedback.
Download links
koth_threshold_a01
plr_threshold_a01
This is my first map. It's a work in progress, but I thought now would be a good time to share where it's up to.
Threshold is a small symmetric map, with various game modes in mind. Namely ctf, koth and plr. There is a large central chamber where the control point will be for koth. Capture the flag is pretty straightforward - the intel will be in the back room beneath spawn. For plr, I was going to experiment with something slightly different. Instead of having overlapping tracks, each team would race starting from inside their base to finish in the middle of the map.
Only koth is implemented at this time. Thanks to ABS for the game-type library allowing me to do this.
I still have a long way to go - there's no detail or proper textures yet. I'm starting to feel pretty happy about the general layout though.
Everyone is welcome to comment, and I really will appreciate any feedback.
Download links
koth_threshold_a01
plr_threshold_a01
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