- Feb 15, 2011
- 54
- 8
Class updates were the best part of TF2! Waiting to see what new items you were getting, achievement farming with friends to get them as quickly as possible, and then playing a class that counters the update until people calm down.
Also the weapons were less stupid I guess.
Crafting was fine before trading was implemented, but now that it is the only worthwhile thing to craft is metal.
Are you being ironic? Sure the weapons were a cool novelty, but most of them spoiled the balance of the game. Case in point: the second needle gun that stole health from enemies turned the medic into more of a combat orientated class. That's cool for medics but it meant that Scouts were fairly useless against them, and it moved the class away from the original point. Achievement farming sucked too, and it was annoying to go on a server and find half the players playing one class.