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KotH Thermic

Discussion in 'Map Factory' started by radarhead, Jun 24, 2014.

  1. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Thermic Springs

    Spiritual successor of koth_point!
    Taking inspiration from Fantasmos' koth_swampwater (koth_point detail submission for 2SS contest), Viaduct, Harvest, and Lakeside, Thermic will soon see Red and Blu fighting over the geothermic vent in a wintry alpine establishment.

    Gameplay-wise, I am trying to aim for a KOTH map where a teams best strategy is to hold multiple areas of the playing field, rather than pile onto the point.

    Snowcat model from the Tf2 Emporium vehicle pack.
    Thanks to TheBestUsername for the TF industries overlay!
    Thanks to Tumbolisu for lending me his water material!
     
    Last edited: Sep 26, 2014
  2. TheBestUsername

    TheBestUsername L4: Comfortable Member

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    OMG my overlay! :D

    I noticed my TF Industries logo seems a little faded in your screenshot. Do you want me to make it a bit bolder looking, or do you like it the way it is?

    P.S. I'll try to finish up your other overlays as soon as I can. If you'd like me to make you any other custom content, I'll try my hand at it. I'm not a modeler, but I think I'm starting to get pretty good at making TF2-styled textures as well as overlays.
     
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  3. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    I don't think I need anything else until I actually get into the detail phase, but thanks!
     
  4. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Updated to A3B
    A3B-
    Decreased pool depth
    Changed medium healthpacks in pointside rooms to small healthpacks
     
    Last edited: Jul 24, 2014
  5. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Updated to A4!
    Changelist:
    A4-
    Added a building between mid and spawns
    Rebuilt spawns on higher ground to reduce spawncamping
    Added a new building to attack the point from
    Added new flank options

    Screenshots on tf2maps are currently down, I will upload the new ones as soon as I am able.
     
    Last edited: Jul 24, 2014
  6. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Updated to A5
    Changelist:
    A5-
    Increased battlement window size
    Nobuilded water
    Modified spawn recess to be shallower
    Added a ramp at the upper path at spawn
    Added more healthkits and moved some
    Punched a hole in a wall
     
  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Updated to A6!
    Changelist:
    A6-
    Shrunk pillars around point
    Removed fence from battlements
    Added a pipe to allow any class to jump back up to the upper deck from the bridge
    Made the snowcat skilljump possible from another angle
    Rebuilt the connecting buildings to be simpler and easier to navigate
    Fixed sightlines at the pointside buildings and the chain fence
    Clipped off the neutral flank building's roof and the prop inside
     
    Last edited: Jul 31, 2014
  8. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    A7 released!
    Changelist:
    A7-
    Connected lower bridges to the point
    Clipped pointside building stairs so players no longer get caught on them
    Added Tumbolisu's custom water material to improve visibility
    Created edging to pool to allow for a quicker exit
    Stretched out the big hill to make a smoother transition between the buildings
     
  9. YM

    aa YM LVL100 YM

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    I was playing medic on this the other day (a6?) and I wasn't having a great time. There wasn't much of a unified staging area, everything felt very ledgy. Easy to fall off / get knocked off and separated from your heal target. Then the water+beams+ledges all around the point made it very hard to navigate confidently making it a very unappealing place to go. Which shouldn't really be the case for a mode with only one point.

    I see you've made it easier to exit the pool, which is good. I'd personally like to see that cage around the point either removed entirely or heavily revised, because the water is annoying, yes, but it's those pillars and ledges that make navigation difficult around there.
     
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  10. Auwi

    aa Auwi Certified in best in fun

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    I think the main issues are that the point is low compared with the surrounding areas. There's too many areas that are above the point, making capturing almost impossible. As well as lack of cover while on the point. The water doesn't really help you much, in fact it hurts you because its used more as a trap than an escape. You move slower in water, so that's something important to remember. I do enjoy this map, but it can always be made better.
     
  11. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    This stuff
     
  12. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    A8 released!
    Changelist:
    A8-
    Clipped the battlement connector windows to make it walkable
    Added two more bridges at ground level to the point
    Increased cap area
    Modified cap structure to reduce fire onto point and increase navigation ability
    Changed medium healthpack at mid to a small one
    Added walls to the lower top bridge to fix a sightline and add protection from snipers
    First pass detailing in initial spawn rooms
    Updated water materials
    Correctly packed everything, I hope
     
  13. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    I had the idea that you could use a func_dustcloud above the water to visualize that it's warm.
     
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  14. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    A9 RELEASED! I used pakrat this time, so the water should show up.
    Changelist:
    A9-
    Blocked off one battlements window
    Added walls under the lower bridge to fix a sightline
    Moved a side door in the connecting buildings to fix a sightline
    Steeeeeeam on the water
    Added a detailed room behind the initial spawns
     
  15. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    A10 released.
    Changelist:
    A10-
    Added a fence on the roofs to reduce sniper power
    Lowered the southern flank (cliffside) to make approaching the point easier
    Moved pipe covers
    Added a lovely all-encompassing soundscape (still alpha guys)
    Changed the bottoms of the bridges to be orange to aid vis underwater
     
  16. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    A11 update
    Changelist:
    A11-
    Rebuilt lower flank for ease of access and attack
    Detailed room outside of spawns
    Removed ramps in the pool
     
  17. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    B1 released.
    Now you have to look at the changelog if you want to see anything.
    muahahaha
     
  18. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    B2 update
     
  19. awk

    awk L1: Registered

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    I'm getting missing textures on the trucks + underwater in the b2b bsp.
     
  20. HQDefault

    aa HQDefault ...what

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    One of the coolest custom KotH maps I've seen so far.

    Excellent work, mate!

    P.S. Use all your screenshots!
     
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