"The system cannot find the file specified"

godaberi

L1: Registered
May 12, 2020
1
0
I was compiling my map and I was greeted with the "The system cannot find the file specified" error. I tried reading the log, and maybe it's just me being very unfamiliar and inexperienced, but I just can't seem to find the specific problem.


here's the compile process:




** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf"

Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/egypt/sand_floor_blend_04_with_grass_wvt_patch
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/nature/blendrockgroundwallisland_interior02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 515.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 71, max 64)
Overlay overlays/patch007 at 3298.3 382.4 128.0

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"

Valve Software - vvis.exe (May 21 2020)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"

Valve Software - vrad.exe SSE (May 21 2020)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\pl_dimtown_2point_fix_maybethistime.bsp"

The command failed. Windows reported the error:
"O sistema não conseguiu localizar o ficheiro especificado."
 

Xbmann

aa
Jul 8, 2019
63
52
Overlay touching too many faces (touching 71, max 64)
Overlay overlays/patch007 at 3298.3 382.4 128.0

This is causing your compile to fail, you have an info_overlay that is assigned to too many faces at once.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
The above error can also be caused when an overlay is applied to a really large brush face, as the compiler may split up large faces and any overlays will be applied to all the new faces. Try splitting the brush face into smaller faces and applying the overlay to only one of those.