I was compiling my map and I was greeted with the "The system cannot find the file specified" error. I tried reading the log, and maybe it's just me being very unfamiliar and inexperienced, but I just can't seem to find the specific problem.
here's the compile process:
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/egypt/sand_floor_blend_04_with_grass_wvt_patch
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/nature/blendrockgroundwallisland_interior02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 515.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 71, max 64)
Overlay overlays/patch007 at 3298.3 382.4 128.0
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"
Valve Software - vvis.exe (May 21 2020)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\pl_dimtown_2point_fix_maybethistime.bsp"
The command failed. Windows reported the error:
"O sistema não conseguiu localizar o ficheiro especificado."
here's the compile process:
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf"
Valve Software - vbsp.exe (May 21 2020)
8 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/egypt/sand_floor_blend_04_with_grass_wvt_patch
Patching WVT material: maps/pl_dimtown_2point_fix_maybethistime/nature/blendrockgroundwallisland_interior02_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 352.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 -1408.0 515.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 45949:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 71, max 64)
Overlay overlays/patch007 at 3298.3 382.4 128.0
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"
Valve Software - vvis.exe (May 21 2020)
8 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime"
Valve Software - vrad.exe SSE (May 21 2020)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp
** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_dimtown_2point_fix_maybethistime.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\pl_dimtown_2point_fix_maybethistime.bsp"
The command failed. Windows reported the error:
"O sistema não conseguiu localizar o ficheiro especificado."