The Fourth Annual Scream Fortress Event Begins Tomorrow!

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712


Welcome to your DOOM... AARON A. AARONSON!

Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!

Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron B. Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.

But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory to Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can read all the eerie details here.

Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.



Source: TF2.com
 

henke37

aa
Sep 23, 2011
2,075
515
Summary:
  • New koth map
    • Random event on point capture
  • New MVM mission
    • Bots now wear zombie skins
  • Two new achivements
    • Beat the new boss
    • Grab loot
  • Potions in the backpack that does "stuff"
 
Mar 23, 2010
1,874
1,699
koth_king_event? koth_sawmill_event?
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Hopefully smart people will make urban Mann vs. Zombie maps now. God please.
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
From the update page, that 666th wave looks like CoalTown at night ... (2spooky ghosts anyone ?)
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
So rtd, then? I can dig that, i guess. Sawmill would actually work as a event map, i think: the aesthetics could be easily creepified, and theres enough space to make the bad guy powerful without the last year's problem of running into them every ten seconds.

The wave 666 also sounds cool.

Also, more importantly, Aaron B Aaronson is not the next person after Aaron A Aaronson, have they never heard of Aaron A Aaronsop
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
and theres enough space to make the bad guy powerful without the last year's problem of running into them every ten seconds.

My thoughts exactly. Plus you'll never have the problem of him clipping through the top of doorways. That always through me off.
 

henke37

aa
Sep 23, 2011
2,075
515
Also, more importantly, Aaron B Aaronson is not the next person after Aaron A Aaronson, have they never heard of Aaron A Aaronsop

They are clearly going in alphabetical order, and that sorts on the last name first.
 

tyler

aa
Sep 11, 2013
5,100
4,621
koth_lakeside_event

1iYyc


koth_lakeside_event

koth_lakeside_event
 

tyler

aa
Sep 11, 2013
5,100
4,621
Hoping they at least retheme it so it's as different as Mtn Lab/Manor are... maybe into Merasmus' haunted castle.

koth_disneyworld, anyone
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Could be worse, could've been Hoodoo_event.

...Granted, this is where I would point out where a ghost pushing the cart would totally be thematically appropriate.
 

Burnout6010

L5: Dapper Member
Oct 14, 2012
207
67
I'm interested by the fact that there is an engineer zombie visible. Perhaps that means that this new mvm mission will introduce functional engi-bots?

My guess is that he's going to be melee only ... and not even melee but bare hands so I don't think you are going to be able to have engi-bots with actual weps : there is no engi-bot model also =/

A bot sentry would be pretty annoying to everyobe imo
 

tyler

aa
Sep 11, 2013
5,100
4,621
There's code in the Beta currently that suggest Engie bots can teleport into the map and take over friendly sentries. I'd guess they're like a spy/buster combined.