Yo I wanted to elaborate on the feedback I left today since I couldnt really finish the trail of thought during the feedback round
It's in regards to this flank. I mentioned that it didnt feel productive for BLU to attack the point from this angle, while you responded by saying that in contrary, its actually the most powerful one.
During play RED controlled the lower point area, and since that little perching spot completely reveals you from all angles to down there, using that position to gun down players down there was pretty tough since you'd get shot at from everywhere, especially if Sentries are present. Seems generally fine though since the dmg falloff is pretty low from there.
My main issue mostly stems from the RED spawn connecting to this route - you can't use this position as a perching spot to establish control of the area by withering down RED from up there because RED comes
from behind you, from a route you can't see - at max damage range. Even the lil' window there is blocked so you have no idea when something is coming from the BLU POV - you constantly have to check behind.
This introduces a problem where to effectively use this position you kinda need like a BLU Demo to be on spawncamp duty (which the medium health + ammo at this position enforces even more, feels like), since otherwise something like a Heavy + Med combo can't chill there solo due to Tails probably spawning with a backburner straight behind them while the Heavy is focused on gunning down people below.
I don't really think the spawncamp duty player is a good thing to have and/or encourage, generally. Compared to the Badwater Last map-room that has BLU also overlook Last, RED's approach into the room is pretty telegraphed for any BLU players inside since they can see them go the route from the windows, so BLU can make an effective retreat from the same viewing angle they use to gun RED down. RED's approach into the room is also generally a longer route instead of straight out of a spawndoor which makes controlling the room feel more impactful and longer-lasting. I think this position would benefit a lot from introducing these gameplay elements to it, and generally make it feel better for BLU to control and RED to fight around.