Thaw

Thaw A10

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Last edited:

Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A2

- swapped the intels to CTF mode instead of AD mode. this means that they show up as red in outline and colour instead, and i'd prefer them blue, but the announcer voicelines don't work in AD mode (without me having to bloat the map filesize).
- made the access to the lowground route from the large connector building at A a short dropdown, to make it harder for red flankers to easily bomb blu engie bases on the highground and to generally make that lowground route worse for red. Note this is...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A3

- attached a blu dispenser to the flag, to reward blu players for staying close to the flag carrier and encourage more team coordination around the flag. the dispenser is only active while the flag is carried.
- i'm mainly making changes to A and B right now, and may completely tear out and redo C next version.
- made the left lowground route on A significantly thinner and more precarious to increase and better communicate the disadvantages of that route.
- added a bridge between the high...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A4

- completely tore out C and rebuilt it as a new and different point with new routes, reusing parts of the existing lobby area and connectors. the idea behind the new point is that the point area has a choke on either side, which both lead to advantageous positions over the point, so red must split their attention between those chokes, but doing so will give them simultaneous control over the lowground and point area. however, if blu pushes either choke that advantage should allow the rest of...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A5

- raised the small shed at B up onto stilts. this allows it to block sightlines across the upper level of B, and opens up the lowground to allow for more comfortable combat in that area. also added another rock on blu's highground behind it to allow for more cover to help them combat red snipers.
- made most of the platform directly behind B an interior, to allow red a more covered approach to the building to the side of the point.
- restructured and consolidated the lowground route on C to...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A6

i had covid and nothing else to do so heres my dramatic return to this map!

- completely tore out red's spawns for B and replaced them with a more angled setup using the same exits. this should make the exits more equally used rather than the lower exit being the primary exit.
- removed part of the cover behind B and moved the highground platform down to make it more accessible to blu attackers trying to hold the area for the extended cap time. also generally changed up the visuals to...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A7

another long-delayed return! hopefully i keep updating it this time

  • the eagle-eyed among you will notice that this update post was accompanied by two seperate versions of the map, marked respectively as _a7_adctf and _a7_cp. for a7, i'll be testing both as adctf and as standard a/d, to compare and determine which gamemode i'll be moving forward using. over the map's lifespan, i've recieved a lot of feedback suggesting that the flag doesn't add much to the map, and some discussions...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A8

  • after last version's playtesting, i've decided that i'm going to be going forward with the standard attack/defend version of this map, meaning the primary version string has now changed to cp_. The a/d versions played better, smoother, less swingy and removed a lot of the annoyances caused by the flag, and will in future allow me to continue one of the primary aims of this map (focusing on rewarding player creativity) without having to worry about the negative effects of the flag...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A9

  • removed one half of the lower wooden stairs next to A, to require blu players to more properly commit to taking over the highground instead of attacking the point, as they have to do it from a different angle or specifically jump up to the ledge.
  • i'm unsure about the shutter in the window of the building ahead of B that half-closes after A cap. it's been disabled this version to examine the effects of doing so, but it may return in future versions.
  • a collection of doors shut at the connector between A and B after B is capped, to prevent red roamers harrassing the blu spawn for C from that angle. this doesn't shut off the area, so players in the A area don't get stranded.
  • i'm happy with the new blu spawn for attacking...

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Last edited:

Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A9c

  • adjusted the openness of many of the doorways into the A building, to allow for less tight access for blu and tighter access for red, and to more properly open up sightlines to the red highground from the blu right-hand route.
  • fenced off the upper cliff edge over the lower route on A to make it a little safer.
  • added a prop jump from the lower route on A up to the central courtyard.
  • slightly reduced the capture time on A.
  • very slightly increased blu spawn time on A...

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Maid

She's Gay, she's Stupid, and she is The Moment
aa
Sep 29, 2018
240
549
Maid updated Thaw with a new update entry:

Version A10

  • restructured and raised the C point and the area directly behind it, and gave more routes up to that area, to make the point less quickly accessible and hopefully more interesting to both attack and defend. this change will definitely need a lot of playtesting, so might be a bit rough around the edges at the moment.
  • also added a direct staircase between the upper route's balcony and the highground behind C, to make that route more advantageous for blu and also more easy to...

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