tf_point_weapon_mimic

Discussion in 'Mapping Questions & Discussion' started by Trotim, Jul 16, 2013.

  1. Trotim

    aa Trotim

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  2. Egan

    aa Egan

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    FlaminSarge has an informative video here.
    (Read description)
     
  3. Crash

    aa Crash func_nerd

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    Yeah so I'm going to have to find a way to work this into Trainsawlaser...
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    what the hell
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Wait wait wait what. This is amazing and sounds like something I could use to revive my boss fight project that fell on it's face due to an unsolvable issue... too bad MvM came out since then and there isn't much point.
     
  6. Vaconcovat

    Vaconcovat L3: Member

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    This is a thing that exists?
     
  7. Sergis

    aa Sergis L666: ])oo]v[

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    inb4 quakeman returns
     
  8. Lampenpam

    aa Lampenpam

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    Wow *_* This entity looks great.

    I couldn't find this entity in hammer, anyone knows which values it has? There isn't even a entry in the valve developer wiki.
     
  9. Geit

    aa Geit 💜 I probably broke it 💜

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    Code:
    CBaseEntity - tf_point_weapon_mimic
    WeaponType
    FireSound
    ParticleEffect
    ModelOverride
    ModelScale
    SpeedMin
    Damage
    SplashRadius
    SpreadAngle
    Crits
    FireOnce (Input)
    FireMultiple (Input)
    DetonateStickies (Input)
    
    
    [U][B]Inheritied values:[/B][/U]
    classname
    globalname
    parentname
    hammerid
    speed
    renderfx
    rendermode
    nextthink
    effects
    rendercolor
    modelindex
    ResponseContext
    max_health
    health
    target
    damagefilter
    shadowcastdist
    TeamNum
    model
    basevelocity
    avelocity
    waterlevel
    gravity
    friction
    ltime
    velocity
    texframeindex
    spawnflags
    view_ofs
    SetTeam (Input)
    Kill (Input)
    KillHierarchy (Input)
    Use (Input)
    Alpha (Input)
    AlternativeSorting (Input)
    Color (Input)
    SetParent (Input)
    SetParentAttachment (Input)
    SetParentAttachmentMaintainOffset (Input)
    ClearParent (Input)
    SetDamageFilter (Input)
    EnableDamageForces (Input)
    DisableDamageForces (Input)
    DispatchEffect (Input)
    DispatchResponse (Input)
    AddContext (Input)
    RemoveContext (Input)
    ClearContext (Input)
    DisableShadow (Input)
    EnableShadow (Input)
    AddOutput (Input)
    FireUser1 (Input)
    FireUser2 (Input)
    FireUser3 (Input)
    FireUser4 (Input)
    OnUser1 (Input)
    OnUser2 (Input)
    OnUser3 (Input)
    OnUser4 (Input)
    
     
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  10. Namieo

    Namieo L1: Registered

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    I modified TF2's FGD to add this entity, though it's not 100% complete (cannot change particle effect, can't play a sound upon firing the projectile), a bit buggy (the projectile's team cannot be changed from Blu but damages both teams, changing an arrow's model doesn't really work) and the entity itself is slightly restricted (rocket splash damage and model scale cannot be changed).

    ...and now, several hours later, I realize someone did it ten days ago. Shit. I at least got some training out of it, though, and seeing as my version has the ability to change skins and parent the entity I merged it with the old one.

    [Download]
     
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    Last edited: Jul 25, 2013